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Coin-Op : Arcade : Donkey Kong Junior : "dkongjrj" Virtual Machine


ROM Set/Virtual Machine: dkongjrj
Long Name: Donkey Kong Jr. (Japan)
Manufacturer: Nintendo
Year: 1982
Clone?: Yes, of dkongjr
Implemented In: dkong.c
Monitor Type: raster
Orientation: vertical
Resolution: 256 x 224 (w x h)
Colors: 256

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 c_5ba.bin 0 - FFF 50A015CE D9B4 edcafdf8f989dd25bb142817084d270a6942577a
CPU1 c_5ca.bin 2000 - 27FF C0A18F0D FA3E 6d7396b98c0a7fa508dc233f90e5a8359439c97b
CPU1 c_5ea.bin 4000 - 47FF A81DD00C 71AA ec507d963151bb8fcee13a47d7f93aa4cd089b7e
CPU2 c_3h.bin 0 - FFF 715DA5F8 8F6C f708c3fd374da65cbd9fe2e191152f5d865414a0
GFX1 v_3na.bin 0 - FFF A95C4C63 3526 75e312b6872958f3bfc7bafd0743efdf7a74e8f0
GFX1 v_3pa.bin 1000 - 1FFF 4974FFEF F42C 7bb1e207dd3c5214e405bf32c57ec1b048061050
GFX2 v_7c.bin 0 - 7FF DC7F4164 7B1C 07a6242e95b5c3b8dfdcd4b4950f463dba16dd77
GFX2 v_7d.bin 800 - FFF CE7DCF6 9D77 0654b77526c49f0dfa077ac4f1f69cf5cb2e2f64
GFX2 v_7e.bin 1000 - 17FF 24D1FF17 89FD 696854bf3dc5447d33b4815db357e6ce3834d867
GFX2 v_7f.bin 1800 - 1FFF F8C083F 646A 0b688ae9da296b2447fffa5e135fd6a56ec3e790
PROMS c-2e.bpr 0 - FF 463DC7AD 1639 b2c9f22facc8885be2d953b056eb8dcddd4f34cb
PROMS c-2f.bpr 100 - 1FF 47BA0042 F731 dbec3f4b8013628c5b8f83162e5f8b1f82f6ee5f
PROMS v-2n.bpr 200 - 2FF DBF185BF 9E4A 2697a991a4afdf079dd0b7e732f71c7618f43b70

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: Z80
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 5FFF r w
6000 - 68FF w
6000 - 6FFF r
6900 - 6A7F w
6A80 - 6FFF w
7400 - 77FF r w
7800 - 7803 w
7808 - 7808 w
7C00 - 7C00 r w
7C80 - 7C80 r w
7C81 - 7C81 w
7D00 - 7D00 r w
7D01 - 7D01 w
7D02 - 7D02 w
7D03 - 7D03 w
7D04 - 7D04 w
7D05 - 7D05 w
7D06 - 7D06 w
7D07 - 7D07 w
7D80 - 7D80 r w
7D81 - 7D81 w
7D82 - 7D82 w
7D84 - 7D84 w
7D86 - 7D87 w
8000 - 9FFF r w
B000 - BFFF r
CPU: I8035
CPU#: 2
Sound?: No
no 9010A support
Start - End   R   W 
0 - FFF r w

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