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Coin-Op : Arcade : 1943 The Battle Of Midway : "1943kai" Virtual Machine

Overview

ROM Set/Virtual Machine: 1943kai
Long Name: 1943 Kai - Midway Kaisen
Manufacturer: Capcom
Year: 1987
Clone?: No
Implemented In: 1943.c
Monitor Type: raster
Orientation: vertical
Resolution: 256 x 224 (w x h)
Colors: 256

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.


Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 1943kai.01 0 - 7FFF 7D2211DB C93F b02a0b3daf7e1e224b7cad8fbe93439bd5ec9f0b
CPU1 1943kai.02 10000 - 1FFFF 2EBBC8C5 26B3 3be5ad061411642723e3f2bcb7b3c3caa11ee15f
CPU1 1943kai.03 20000 - 2FFFF 475A6AC5 2136 fa07a855ba9173b6f81641c806ec7d938b0c282e
CPU2 1943kai.05 0 - 7FFF 25F37957 DA3E 1e50c2a920eb3b5c881843686db857e9fee5ba1d
GFX1 1943kai.04 0 - 7FFF 884A8692 19A7 027aa8c868dc07ccd9e27705031107881aef4b91
GFX2 1943kai.15 0 - 7FFF 6B1A0443 E333 32337c840ccd6815fd5844c194365c58d708f6dc
GFX2 1943kai.16 8000 - FFFF 9416FE0D D879 92fbc8fffa4497747ab80abe20eef361f6525114
GFX2 1943kai.17 10000 - 17FFF 3D5ACAB9 17DC 887d45b648fda952ae2137579f383ab8ede1facd
GFX2 1943kai.18 18000 - 1FFFF 7B62DA1D F185 1926109a2ab2f550ca87b0d2af73abd2b4a7498d
GFX2 1943kai.19 20000 - 27FFF 868ABABC 41E7 1c7be905f53c63bad25fbbd9b3cf82d2c7749bc3
GFX2 1943kai.20 28000 - 2FFFF B90364C1 336A 104bc02237eeead84c7f35462186d0a1af8761bc
GFX2 1943kai.21 30000 - 37FFF 8C7FE74A 7CB0 8846b57d7f47c10ab1f505c359ecf36dcbacb011
GFX2 1943kai.22 38000 - 3FFFF D5EF8A0E CD2A 2e42b1fbbfe823a33740a56d1334657db56d24d2
GFX3 1943kai.24 0 - 7FFF BF186EF2 B3F8 cacbb8a61f8a64c3ba4ffde5ca6f07fe120b9a7e
GFX3 1943kai.25 8000 - FFFF A755FAF1 C08D 8ee286d6ad7454ae34971f5891ddba4b76c244b0
GFX4 1943kai.06 0 - 7FFF 5F7E38B3 836F 33f69ebe91a0ee45d9107171fed26da475aaab3a
GFX4 1943kai.07 8000 - FFFF FF3751FD 4058 bc942ddd46e7b147115e8ac22d24c2d018a7c373
GFX4 1943kai.08 10000 - 17FFF 159D51BD F554 746aa49b18aff0eaf2fb875c573d455416d45a1d
GFX4 1943kai.09 18000 - 1FFFF 8683E3D2 6723 591dc4811b226fe11cd5441ecb51aa3e95e68ac5
GFX4 1943kai.10 20000 - 27FFF 1E0D9571 F7E3 44ea9603020e9ab717e3e506f7ecf288506c0502
GFX4 1943kai.11 28000 - 2FFFF F1FC5EE1 2C0A 4ffc8e57734d3b59df695b86070511f1c447b992
GFX4 1943kai.12 30000 - 37FFF F50C001 6A59 0e6367d3f0ba39a00ee0fa6e42ae9d43d12da23d
GFX4 1943kai.13 38000 - 3FFFF FD1ACF8E 97E9 88477ff1e5fbbca251d8cd4f241b42618ba64a80
GFX5 1943kai.14 0 - 7FFF CF0F5A53 B5F2 dc50f3f937f52910dbd0cedbc232acfed0aa6a42
GFX5 1943kai.23 8000 - FFFF 17F77EF9 3C4A 8ebb4b440042436ec2db52bad808cced832db77c
PROMS bmk01.bin 0 - FF E001EA33 3AC2 4204bdf87820ac84bab2a1b5571a2ee28c4cdfc5
PROMS bmk02.bin 100 - 1FF AF34D91A 9574 94bc6514c980fdd1cb013ff0819d6f32464c581c
PROMS bmk03.bin 200 - 2FF 43E9F6EF F41C e1f58368fe0bd9b53f6c286ce5009b218a5197dc
PROMS bmk05.bin 300 - 3FF 41878934 601F 8f28210ab1d409c89600169a136b74a706001cdf
PROMS bmk10.bin 400 - 4FF DE44B748 5402 0694fb19d98ccda728424436fc7350da7b5bd05e
PROMS bmk09.bin 500 - 5FF 59EA57C0 DD80 f961c7e9981cc819c2adf4efdc977841d284a3a2
PROMS bmk12.bin 600 - 6FF 8765F8B0 7291 f32bab8e3587434b864fe97da9423f2335ccba2e
PROMS bmk11.bin 700 - 7FF 87A8854E 21EC 0cbc601b736d566d625867d65e0f7b2abb535c65
PROMS bmk08.bin 800 - 8FF DAD17E2D 534D fdb18ddc7574153bb7e27ba08b04b9dc87061c02
PROMS bmk07.bin 900 - 9FF 76307F8D 2973 8d655e2a5c50541795316d924b2f18b55f4b9571
PROMS bmprom.04 A00 - AFF 91A8A2E1 B848 9583c87eff876f04bc2ccf7218cd8081f1bcdb94
PROMS bmprom.06 B00 - BFF EAF5158 E9D9 bafd4108708f66cd7b280e47152b108f3e254fc9

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: Z80
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - BFFF w
0 - 7FFF r
8000 - BFFF r
C000 - C000 r
C001 - C001 r
C002 - C002 r
C003 - C003 r
C004 - C004 r
C007 - C007 r
C800 - C800 w
C804 - C804 w
C806 - C806 w
C807 - C807 w
D000 - D3FF w
D000 - D7FF r
D400 - D7FF w
D800 - D801 w
D802 - D802 w
D803 - D804 w
D806 - D806 w
E000 - EFFF w
E000 - FFFF r
F000 - FFFF w
 
CPU: Z80
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 7FFF r w
C000 - C7FF r w
C800 - C800 r
E000 - E000 w
E001 - E001 w
E002 - E002 w
E003 - E003 w
 


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