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Coin-Op : Arcade : Espial : VM Driver Source

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     1: /***************************************************************************
     2: 
     3:  Espial hardware games
     4: 
     5: ***************************************************************************/
     6: 
     7: #include "driver.h" 
     8: #include "espial.h" 
     9: #include "cpu/z80/z80.h" 
    10: 
    11: 
    12: MACHINE_INIT( espial )
    13: {
    14: 	/* we must start with NMI interrupts disabled */
    15: 	//interrupt_enable = 0;
    16: 	cpu_interrupt_enable(0,0);
    17: }
    18: 
    19: 
    20: WRITE_HANDLER( zodiac_master_interrupt_enable_w )
    21: {
    22: 	interrupt_enable_w(offset,~data & 1);
    23: }
    24: 
    25: 
    26: INTERRUPT_GEN( zodiac_master_interrupt )
    27: {
    28: 	if (cpu_getiloops() == 0)
    29: 		nmi_line_pulse();
    30: 	else
    31: 		irq0_line_hold();
    32: }
    33: 
    34: 
    35: WRITE_HANDLER( zodiac_master_soundlatch_w )
    36: {
    37: 	soundlatch_w(offset, data);
    38: 	cpu_set_irq_line(1, 0, HOLD_LINE);
    39: }
    40: 
    41: 
    42: 
    43: static MEMORY_READ_START( espial_readmem )
    44: 	{ 0x0000, 0x4fff, MRA_ROM },
    45: 	{ 0x5800, 0x5fff, MRA_RAM },
    46: 	{ 0x6081, 0x6081, input_port_0_r },
    47: 	{ 0x6082, 0x6082, input_port_1_r },
    48: 	{ 0x6083, 0x6083, input_port_2_r },
    49: 	{ 0x6084, 0x6084, input_port_3_r },
    50: 	{ 0x6090, 0x6090, soundlatch_r },	/* the main CPU reads the command back from the slave */
    51: 	{ 0x7000, 0x7000, watchdog_reset_r },
    52: 	{ 0x8000, 0x803f, MRA_RAM },
    53: 	{ 0x8400, 0x87ff, MRA_RAM },
    54: 	{ 0x8c00, 0x903f, MRA_RAM },
    55: 	{ 0x9400, 0x97ff, MRA_RAM },
    56: 	{ 0xc000, 0xcfff, MRA_ROM },
    57: MEMORY_END
    58: 
    59: static MEMORY_WRITE_START( espial_writemem )
    60: 	{ 0x0000, 0x4fff, MWA_ROM },
    61: 	{ 0x5800, 0x5fff, MWA_RAM },
    62: 	{ 0x6090, 0x6090, zodiac_master_soundlatch_w },
    63: 	{ 0x7000, 0x7000, watchdog_reset_w },
    64: 	{ 0x7100, 0x7100, zodiac_master_interrupt_enable_w },
    65: 	{ 0x7200, 0x7200, espial_flipscreen_w },
    66: 	{ 0x8000, 0x801f, MWA_RAM, &espial_spriteram_1 },
    67: 	{ 0x8400, 0x87ff, espial_videoram_w, &espial_videoram },
    68: 	{ 0x8800, 0x880f, MWA_RAM, &espial_spriteram_3 },
    69: 	{ 0x8c00, 0x8fff, espial_attributeram_w, &espial_attributeram },
    70: 	{ 0x9000, 0x901f, MWA_RAM, &espial_spriteram_2 },
    71: 	{ 0x9020, 0x903f, espial_scrollram_w, &espial_scrollram },
    72: 	{ 0x9400, 0x97ff, espial_colorram_w, &espial_colorram },
    73: 	{ 0xc000, 0xcfff, MWA_ROM },
    74: MEMORY_END
    75: 
    76: 
    77: /* there are a lot of unmapped reads from all over memory as the
    78:    code uses POP instructions in a delay loop */
    79: static MEMORY_READ_START( netwars_readmem )
    80: 	{ 0x0000, 0x3fff, MRA_ROM },
    81: 	{ 0x5800, 0x5fff, MRA_RAM },
    82: 	{ 0x6081, 0x6081, input_port_0_r },
    83: 	{ 0x6082, 0x6082, input_port_1_r },
    84: 	{ 0x6083, 0x6083, input_port_2_r },
    85: 	{ 0x6084, 0x6084, input_port_3_r },
    86: 	{ 0x6090, 0x6090, soundlatch_r },	/* the main CPU reads the command back from the slave */
    87: 	{ 0x7000, 0x7000, watchdog_reset_r },
    88: 	{ 0x8000, 0x97ff, MRA_RAM },
    89: MEMORY_END
    90: 
    91: static MEMORY_WRITE_START( netwars_writemem )
    92: 	{ 0x0000, 0x3fff, MWA_ROM },
    93: 	{ 0x5800, 0x5fff, MWA_RAM },
    94: 	{ 0x6090, 0x6090, zodiac_master_soundlatch_w },
    95: 	{ 0x7000, 0x7000, watchdog_reset_w },
    96: 	{ 0x7100, 0x7100, zodiac_master_interrupt_enable_w },
    97: 	{ 0x7200, 0x7200, espial_flipscreen_w },
    98: 	{ 0x8000, 0x801f, MWA_RAM, &espial_spriteram_1 },
    99: 	{ 0x8000, 0x87ff, espial_videoram_w, &espial_videoram },
   100: 	{ 0x8800, 0x880f, MWA_RAM, &espial_spriteram_3 },
   101: 	{ 0x8800, 0x8fff, espial_attributeram_w, &espial_attributeram },
   102: 	{ 0x9000, 0x901f, MWA_RAM, &espial_spriteram_2 },
   103: 	{ 0x9020, 0x903f, espial_scrollram_w, &espial_scrollram },
   104: 	{ 0x9000, 0x97ff, espial_colorram_w, &espial_colorram },
   105: MEMORY_END
   106: 
   107: 
   108: static MEMORY_READ_START( sound_readmem )
   109: 	{ 0x0000, 0x1fff, MRA_ROM },
   110: 	{ 0x2000, 0x23ff, MRA_RAM },
   111: 	{ 0x6000, 0x6000, soundlatch_r },
   112: MEMORY_END
   113: 
   114: static MEMORY_WRITE_START( sound_writemem )
   115: 	{ 0x0000, 0x1fff, MWA_ROM },
   116: 	{ 0x2000, 0x23ff, MWA_RAM },
   117: 	{ 0x4000, 0x4000, interrupt_enable_w },
   118: 	{ 0x6000, 0x6000, soundlatch_w },
   119: MEMORY_END
   120: 
   121: static PORT_WRITE_START( sound_writeport )
   122: 	{ 0x00, 0x00, AY8910_control_port_0_w },
   123: 	{ 0x01, 0x01, AY8910_write_port_0_w },
   124: PORT_END
   125: 
   126: 
   127: INPUT_PORTS_START( espial )
   128: 	PORT_START	/* IN0 */
   129: 	PORT_DIPNAME( 0x01, 0x00, "Number of Buttons" )
   130: 	PORT_DIPSETTING(    0x01, "1" )
   131: 	PORT_DIPSETTING(    0x00, "2" )
   132: 	PORT_DIPNAME( 0x02, 0x02, "Enemy Bullets Vulnerable" )	/* you can shoot bullets */
   133: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   134: 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
   135: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   136: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   137: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   138: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   139: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   140: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   141: 
   142: 	PORT_START	/* IN1 */
   143: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   144: 	PORT_DIPSETTING(    0x00, "3" )
   145: 	PORT_DIPSETTING(    0x01, "4" )
   146: 	PORT_DIPSETTING(    0x02, "5" )
   147: 	PORT_DIPSETTING(    0x03, "6" )
   148: 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
   149: 	PORT_DIPSETTING(    0x14, DEF_STR( 2C_1C ) )
   150: 	PORT_DIPSETTING(    0x18, DEF_STR( 3C_2C ) )
   151: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   152: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   153: 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
   154: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
   155: 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_6C ) )
   156: 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
   157: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
   158: 	PORT_DIPSETTING(	0x00, "20k and every 70k" )
   159: 	PORT_DIPSETTING(	0x20, "50k and every 100k" )
   160: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
   161: 	PORT_DIPSETTING(	0x40, DEF_STR( Upright ) )
   162: 	PORT_DIPSETTING(	0x00, DEF_STR( Cocktail ) )
   163: 	PORT_DIPNAME( 0x80, 0x00, "Test Mode" )	/* ??? */
   164: 	PORT_DIPSETTING(	0x00, "Normal" )
   165: 	PORT_DIPSETTING(	0x80, "Test" )
   166: 
   167: 	PORT_START	/* IN2 */
   168: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   169: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   170: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
   171: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   172: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
   173: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
   174: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
   175: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
   176: 
   177: 	PORT_START	/* IN3 */
   178: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   179: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   180: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   181: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   182: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
   183: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
   184: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   185: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
   186: INPUT_PORTS_END
   187: 
   188: 
   189: INPUT_PORTS_START( netwars )
   190: 	PORT_START	/* IN0 */
   191: 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )	/* probably unused */
   192: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   193: 	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
   194: 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )	/* used */
   195: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   196: 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
   197: 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )	/* probably unused */
   198: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   199: 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
   200: 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )	/* used */
   201: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   202: 	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
   203: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   204: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   205: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   206: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   207: 
   208: 	PORT_START	/* IN1 */
   209: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   210: 	PORT_DIPSETTING(    0x00, "3" )
   211: 	PORT_DIPSETTING(    0x01, "4" )
   212: 	PORT_DIPSETTING(    0x02, "5" )
   213: 	PORT_DIPSETTING(    0x03, "6" )
   214: 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
   215: 	PORT_DIPSETTING(    0x14, DEF_STR( 2C_1C ) )
   216: 	PORT_DIPSETTING(    0x18, DEF_STR( 3C_2C ) )
   217: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   218: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   219: 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
   220: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
   221: 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_6C ) )
   222: 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
   223: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
   224: 	PORT_DIPSETTING(	0x00, "20k and every 70k" )
   225: 	PORT_DIPSETTING(	0x20, "50k and every 100k" )
   226: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
   227: 	PORT_DIPSETTING(	0x40, DEF_STR( Upright ) )
   228: 	PORT_DIPSETTING(	0x00, DEF_STR( Cocktail ) )
   229: 	PORT_DIPNAME( 0x80, 0x00, "Test Mode" )	/* ??? */
   230: 	PORT_DIPSETTING(	0x00, "Normal" )
   231: 	PORT_DIPSETTING(	0x80, "Test" )
   232: 
   233: 	PORT_START	/* IN2 */
   234: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   235: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   236: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
   237: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
   238: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
   239: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_4WAY )
   240: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
   241: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   242: 
   243: 	PORT_START	/* IN3 */
   244: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   245: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   246: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   247: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_4WAY )
   248: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_4WAY )
   249: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
   250: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   251: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_4WAY )
   252: INPUT_PORTS_END
   253: 
   254: 
   255: static struct GfxLayout charlayout =
   256: {
   257: 	8,8,
   258: 	RGN_FRAC(2,2),
   259: 	2,
   260: 	{ 0, 4 },
   261: 	{ STEP4(0,1), STEP4(8*8,1) },
   262: 	{ STEP8(0,8) },
   263: 	16*8
   264: };
   265: 
   266: static struct GfxLayout spritelayout =
   267: {
   268: 	16,16,
   269: 	RGN_FRAC(1,2),
   270: 	2,
   271: 	{ RGN_FRAC(0,2), RGN_FRAC(1,2) },
   272: 	{ STEP8(0,1), STEP8(8*8,1) },
   273: 	{ STEP8(0,8), STEP8(16*8,8) },
   274: 	32*8
   275: };
   276: 
   277: 
   278: static struct GfxDecodeInfo gfxdecodeinfo[] =
   279: {
   280: 	{ REGION_GFX1, 0, &charlayout,    0, 64 },
   281: 	{ REGION_GFX2, 0, &spritelayout,  0, 64 },
   282: 	{ -1 } /* end of array */
   283: };
   284: 
   285: 
   286: 
   287: static struct AY8910interface ay8910_interface =
   288: {
   289: 	1,	/* 1 chip */
   290: 	1500000,	/* 1.5 MHz?????? */
   291: 	{ 50 },
   292: 	{ 0 },
   293: 	{ 0 },
   294: 	{ 0 },
   295: 	{ 0 }
   296: };
   297: 
   298: 
   299: 
   300: static MACHINE_DRIVER_START( espial )
   301: 
   302: 	/* basic machine hardware */
   303: 	MDRV_CPU_ADD_TAG("main", Z80, 3072000)	/* 3.072 MHz */
   304: 	MDRV_CPU_MEMORY(espial_readmem,espial_writemem)
   305: 	MDRV_CPU_VBLANK_INT(zodiac_master_interrupt,2)
   306: 
   307: 	MDRV_CPU_ADD(Z80, 3072000)	/* 2 MHz?????? */
   308: 	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
   309: 	MDRV_CPU_PORTS(0,sound_writeport)
   310: 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,4)
   311: 
   312: 	MDRV_FRAMES_PER_SECOND(60)
   313: 	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)
   314: 
   315: 	MDRV_MACHINE_INIT(espial)
   316: 
   317: 	/* video hardware */
   318: 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
   319: 	MDRV_SCREEN_SIZE(32*8, 32*8)
   320: 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
   321: 	MDRV_GFXDECODE(gfxdecodeinfo)
   322: 	MDRV_PALETTE_LENGTH(256)
   323: 
   324: 	MDRV_PALETTE_INIT(espial)
   325: 	MDRV_VIDEO_START(espial)
   326: 	MDRV_VIDEO_UPDATE(espial)
   327: 
   328: 	/* sound hardware */
   329: 	MDRV_SOUND_ADD(AY8910, ay8910_interface)
   330: MACHINE_DRIVER_END
   331: 
   332: static MACHINE_DRIVER_START( netwars )
   333: 
   334: 	/* basic machine hardware */
   335: 	MDRV_IMPORT_FROM(espial)
   336: 
   337: 	MDRV_CPU_MODIFY("main")
   338: 	MDRV_CPU_MEMORY(netwars_readmem,netwars_writemem)
   339: 
   340: 	/* video hardware */
   341: 	MDRV_SCREEN_SIZE(32*8, 64*8)
   342: 
   343: 	MDRV_VIDEO_START(netwars)
   344: MACHINE_DRIVER_END
   345: 
   346: 
   347: 
   348: /***************************************************************************
   349: 
   350:   Game driver(s)
   351: 
   352: ***************************************************************************/
   353: 
   354: ROM_START( espial )
   355: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   356: 	ROM_LOAD( "espial.3",     0x0000, 0x2000, CRC(10f1da30) SHA1(8954ca3c7fccb8dd8433015ee303bb75a98f3474) )
   357: 	ROM_LOAD( "espial.4",     0x2000, 0x2000, CRC(d2adbe39) SHA1(13c6041fd0e7c49988af89e3bab1b20999336928) )
   358: 	ROM_LOAD( "espial.6",     0x4000, 0x1000, CRC(baa60bc1) SHA1(fc3d3f2e0316efb31161b28984fc8bd94473b783) )
   359: 	ROM_LOAD( "espial.5",     0xc000, 0x1000, CRC(6d7bbfc1) SHA1(d886a76ce4a23c1310135bf1e4ffeda6d44625e7) )
   360: 
   361: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   362: 	ROM_LOAD( "espial.1",     0x0000, 0x1000, CRC(1e5ec20b) SHA1(f3bee38737321edf2d1ea753124421416441666e) )
   363: 	ROM_LOAD( "espial.2",     0x1000, 0x1000, CRC(3431bb97) SHA1(97343bfb5e49cd1d26799723d8c5a31eff7b1170) )
   364: 
   365: 	ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
   366: 	ROM_LOAD( "espial.8",     0x0000, 0x2000, CRC(2f43036f) SHA1(316e9fab778d6c0abb0b6673aba33dfbe44b1262) )
   367: 	ROM_LOAD( "espial.7",     0x2000, 0x1000, CRC(ebfef046) SHA1(5aa6efb7254fb42e814c1a29c5363f2d0727452f) )
   368: 
   369: 	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
   370: 	ROM_LOAD( "espial.10",    0x0000, 0x1000, CRC(de80fbc1) SHA1(f5601eac8cb35a92c51bf81e5ac5a2b79bcde28f) )
   371: 	ROM_LOAD( "espial.9",     0x1000, 0x1000, CRC(48c258a0) SHA1(55e72b9072ddc05f848e5a6fae159c554102010b) )
   372: 
   373: 	ROM_REGION( 0x0200, REGION_PROMS, 0 )
   374: 	ROM_LOAD( "espial.1f",    0x0000, 0x0100, CRC(d12de557) SHA1(53e8a57dfab677cc5b9cdd83d2fbeb93169bcefd) ) /* palette low 4 bits */
   375: 	ROM_LOAD( "espial.1h",    0x0100, 0x0100, CRC(4c84fe70) SHA1(7ac52bd5b19663b9526ecb678e61db9939d2285d) ) /* palette high 4 bits */
   376: ROM_END
   377: 
   378: ROM_START( espiale )
   379: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   380: 	ROM_LOAD( "2764.3",       0x0000, 0x2000, CRC(0973c8a4) SHA1(d1fc6775870710b3dfea4e58a937ab996021adb1) )
   381: 	ROM_LOAD( "2764.4",       0x2000, 0x2000, CRC(6034d7e5) SHA1(62c9699088f4ee1c69ec10a2f82feddd4083efef) )
   382: 	ROM_LOAD( "2732.6",       0x4000, 0x1000, CRC(357025b4) SHA1(8bc62f564fcbe37bd490452b2d569d1981f76db1) )
   383: 	ROM_LOAD( "2732.5",       0xc000, 0x1000, CRC(d03a2fc4) SHA1(791d70e4354350507f4c39d6115c046254168895) )
   384: 
   385: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   386: 	ROM_LOAD( "2732.1",       0x0000, 0x1000, CRC(fc7729e9) SHA1(96dfec574521fa4fe2588fbac2ef1caba6c1b884) )
   387: 	ROM_LOAD( "2732.2",       0x1000, 0x1000, CRC(e4e256da) SHA1(8007471405bdcf90e29657a3ac2c2f84c9db7c9b) )
   388: 
   389: 	ROM_REGION( 0x3000, REGION_GFX1, ROMREGION_DISPOSE )
   390: 	ROM_LOAD( "espial.8",     0x0000, 0x2000, CRC(2f43036f) SHA1(316e9fab778d6c0abb0b6673aba33dfbe44b1262) )
   391: 	ROM_LOAD( "espial.7",     0x2000, 0x1000, CRC(ebfef046) SHA1(5aa6efb7254fb42e814c1a29c5363f2d0727452f) )
   392: 
   393: 	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
   394: 	ROM_LOAD( "espial.10",    0x0000, 0x1000, CRC(de80fbc1) SHA1(f5601eac8cb35a92c51bf81e5ac5a2b79bcde28f) )
   395: 	ROM_LOAD( "espial.9",     0x1000, 0x1000, CRC(48c258a0) SHA1(55e72b9072ddc05f848e5a6fae159c554102010b) )
   396: 
   397: 	ROM_REGION( 0x0200, REGION_PROMS, 0 )
   398: 	ROM_LOAD( "espial.1f",    0x0000, 0x0100, CRC(d12de557) SHA1(53e8a57dfab677cc5b9cdd83d2fbeb93169bcefd) ) /* palette low 4 bits */
   399: 	ROM_LOAD( "espial.1h",    0x0100, 0x0100, CRC(4c84fe70) SHA1(7ac52bd5b19663b9526ecb678e61db9939d2285d) ) /* palette high 4 bits */
   400: ROM_END
   401: 
   402: ROM_START( netwars )
   403: 	ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
   404: 	ROM_LOAD( "netw3.4f",     0x0000, 0x2000, CRC(8e782991) SHA1(4fd533035b61b7006ef94300bb63474fb9e1c9f0) )
   405: 	ROM_LOAD( "netw4.4h",     0x2000, 0x2000, CRC(6e219f61) SHA1(a27304017251777be501861e106a670fff078d54) )
   406: 
   407: 	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
   408: 	ROM_LOAD( "netw1.4n",     0x0000, 0x1000, CRC(53939e16) SHA1(938f505db0cfcfafb751378ae0c139b7f32404cb) )
   409: 	ROM_LOAD( "netw2.4r",     0x1000, 0x1000, CRC(c096317a) SHA1(e61a3e9107481fd80309172a1a9a431903e02489) )
   410: 
   411: 	ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
   412: 	ROM_LOAD( "netw8.4b",     0x0000, 0x2000, CRC(2320277e) SHA1(4e05f6833de89f8f7cc0a0d1cbec03656f8b54a1) )
   413: 	ROM_LOAD( "netw7.4a",     0x2000, 0x2000, CRC(25cc5b7f) SHA1(2e089c3d5f8ebba676a959ba71bc9c1750312721) )
   414: 
   415: 	ROM_REGION( 0x2000, REGION_GFX2, ROMREGION_DISPOSE )
   416: 	ROM_LOAD( "netw10.4e",    0x0000, 0x1000, CRC(87b65625) SHA1(a702726c0fbe7669604f48bf2c19a54031645731) )
   417: 	ROM_LOAD( "netw9.4d",     0x1000, 0x1000, CRC(830d0218) SHA1(c726a4a9dd1f10279f79cbe5fdd693a62d9d3ac5) )
   418: 
   419: 	ROM_REGION( 0x0200, REGION_PROMS, 0 )
   420: 	ROM_LOAD( "netw5.1f",     0x0000, 0x0100, CRC(f3ae1fe2) SHA1(4f259f8da3c9ecdc6010f83b6abc1371366bd0ab) ) /* palette low 4 bits */
   421: 	ROM_LOAD( "netw6.1h",     0x0100, 0x0100, CRC(c44c3771) SHA1(c86125fac28fafc744957258bf3bb5a6dc664b54) ) /* palette high 4 bits */
   422: ROM_END
   423: 
   424: 
   425: 
   426: GAME( 1983, espial,  0,      espial,  espial,  0, ROT0,  "[Orca] Thunderbolt", "Espial (US?)" )
   427: GAME( 1983, espiale, espial, espial,  espial,  0, ROT0,  "[Orca] Thunderbolt", "Espial (Europe)" )
   428: GAME( 1983, netwars, 0,      netwars, netwars, 0, ROT90, "Orca (Esco Trading Co license)", "Net Wars" )
   429: 




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