QuarterArcade Coin-Op Tech Net

Quick Nav: # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Coin-Op : Arcade : Tomahawk 777 : VM Driver Source

Source Listing


     1: /*
     2:     Driver For DECO   ASTRO FIGHTER/TOMAHAWK 777
     3: 
     4:     Initial Version
     5: 
     6:     Lee Taylor 28/11/1997
     7: 
     8: 
     9: 	Astro Fighter Sets:
    10: 
    11:     The differences are minor. From newest to oldest:
    12: 
    13: 	Main Set: 16Kbit ROMs
    14: 	          Green/Hollow empty fuel bar.
    15: 			  60 points for every bomb destroyed.
    16: 
    17: 	Set 2:    8Kbit ROMs
    18: 			  Blue/Solid empty fuel bar.
    19: 			  60 points for every bomb destroyed.
    20: 
    21: 	Set 3:    8Kbit ROMs
    22: 			  Blue/Solid empty fuel bar.
    23: 			  300 points for every seven bombs destroyed.
    24: 
    25: 
    26: To Do!!
    27: 	   Figure out the correct vblank interval. The one I'm using seems to be
    28: 	   ok for Astro Fighter, but the submarine in Tomahawk flickers.
    29: 	   Maybe the video rate should 57FPS as the Burger Time games?
    30: 
    31: 	   Rotation Support
    32: 
    33: Also....
    34:         I know there must be at least one other rom set for Astro Fighter
    35:         I have played one that stoped between waves to show the next enemy
    36: */
    37: 
    38: #include "driver.h" 
    39: #include "vidhrdw/generic.h" 
    40: 
    41: extern unsigned char *astrof_color;
    42: extern unsigned char *tomahawk_protection;
    43: 
    44: PALETTE_INIT( astrof );
    45: VIDEO_START( astrof );
    46: VIDEO_UPDATE( astrof );
    47: WRITE_HANDLER( astrof_videoram_w );
    48: WRITE_HANDLER( tomahawk_videoram_w );
    49: WRITE_HANDLER( astrof_video_control1_w );
    50: WRITE_HANDLER( astrof_video_control2_w );
    51: WRITE_HANDLER( tomahawk_video_control2_w );
    52: READ_HANDLER( tomahawk_protection_r );
    53: WRITE_HANDLER( astrof_sample1_w );
    54: WRITE_HANDLER( astrof_sample2_w );
    55: 
    56: extern struct Samplesinterface astrof_samples_interface;
    57: extern struct Samplesinterface tomahawk_samples_interface;
    58: 
    59: static MEMORY_READ_START( readmem )
    60: 	{ 0x0000, 0x03ff, MRA_RAM },
    61: 	{ 0x4000, 0x5fff, MRA_RAM },
    62: 	{ 0xa000, 0xa000, input_port_0_r },
    63: 	{ 0xa001, 0xa001, input_port_1_r },	/* IN1 */
    64: 	{ 0xa003, 0xa003, tomahawk_protection_r },   // Only on Tomahawk
    65: 	{ 0xd000, 0xffff, MRA_ROM },
    66: MEMORY_END
    67: 
    68: static MEMORY_WRITE_START( astrof_writemem )
    69: 	{ 0x0000, 0x03ff, MWA_RAM },
    70: 	{ 0x4000, 0x5fff, astrof_videoram_w, &videoram, &videoram_size },
    71: 	{ 0x8003, 0x8003, MWA_RAM, &astrof_color },
    72: 	{ 0x8004, 0x8004, astrof_video_control1_w },
    73: 	{ 0x8005, 0x8005, astrof_video_control2_w },
    74: 	{ 0x8006, 0x8006, astrof_sample1_w },
    75: 	{ 0x8007, 0x8007, astrof_sample2_w },
    76: MEMORY_END
    77: 
    78: static MEMORY_WRITE_START( tomahawk_writemem )
    79: 	{ 0x0000, 0x03ff, MWA_RAM },
    80: 	{ 0x4000, 0x5fff, tomahawk_videoram_w, &videoram, &videoram_size },
    81: 	{ 0x8003, 0x8003, MWA_RAM, &astrof_color },
    82: 	{ 0x8004, 0x8004, astrof_video_control1_w },
    83: 	{ 0x8005, 0x8005, tomahawk_video_control2_w },
    84: 	{ 0x8006, 0x8006, MWA_NOP },                        // Sound triggers
    85: 	{ 0x8007, 0x8007, MWA_RAM, &tomahawk_protection },
    86: MEMORY_END
    87: 
    88: 
    89: 
    90: /***************************************************************************
    91: 
    92:   These games don't have VBlank interrupts.
    93:   Interrupts are still used by the game: but they are related to coin
    94:   slots.
    95: 
    96: ***************************************************************************/
    97: static INTERRUPT_GEN( astrof_interrupt )
    98: {
    99: 	if (readinputport(2) & 1)	/* Coin */
   100: 		cpu_set_irq_line(0, IRQ_LINE_NMI, PULSE_LINE);
   101: }
   102: 
   103: 
   104: INPUT_PORTS_START( astrof )
   105: 	PORT_START	/* IN0 */
   106: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
   107: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
   108: /* Player 1 Controls */
   109: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
   110: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY )
   111: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
   112: /* Player 2 Controls */
   113: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
   114: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_2WAY | IPF_COCKTAIL )
   115: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   116: 
   117: 	PORT_START      /* DSW0 */
   118: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   119: 	PORT_DIPSETTING(    0x00, "3" )
   120: 	PORT_DIPSETTING(    0x01, "4" )
   121: 	PORT_DIPSETTING(    0x02, "5" )
   122: 	PORT_DIPSETTING(    0x03, "6" )
   123: 
   124: 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
   125: 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
   126: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   127: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   128: /* 0x0c gives 2 Coins/1 Credit */
   129: 
   130: 	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
   131: 	PORT_DIPSETTING(    0x00, "3000" )
   132: 	PORT_DIPSETTING(    0x10, "5000" )
   133: 	PORT_DIPSETTING(    0x20, "7000" )
   134: 	PORT_DIPSETTING(    0x30, "None" )
   135: 
   136: 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )
   137: 	PORT_DIPSETTING(    0x00, "Easy" )
   138: 	PORT_DIPSETTING(    0x40, "Hard" )
   139: 
   140: 	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
   141: 
   142: 	PORT_START	/* FAKE */
   143: 	/* The coin slots are not memory mapped. Coin insertion causes a NMI. */
   144: 	/* This fake input port is used by the interrupt */
   145: 	/* handler to be notified of coin insertions. We use IMPULSE to */
   146: 	/* trigger exactly one interrupt, without having to check when the */
   147: 	/* user releases the key. */
   148: 	/* The cabinet selector is not memory mapped, but just disables the */
   149: 	/* screen flip logic */
   150: 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
   151: 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
   152: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   153: 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
   154: INPUT_PORTS_END
   155: 
   156: 
   157: INPUT_PORTS_START( tomahawk )
   158: 	PORT_START	/* IN0 */
   159: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
   160: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
   161: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
   162: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
   163: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
   164: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
   165: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
   166: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
   167: 
   168: 	PORT_START      /* DSW0 */
   169: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   170: 	PORT_DIPSETTING(    0x00, "3" )
   171: 	PORT_DIPSETTING(    0x01, "4" )
   172: 	PORT_DIPSETTING(    0x02, "5" )
   173: 	PORT_DIPSETTING(    0x03, "6" )
   174: 
   175: 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
   176: 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
   177: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   178: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   179: /* 0x0c gives 2 Coins/1 Credit */
   180: 
   181: 	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) )
   182: 	PORT_DIPSETTING(    0x00, "5000" )
   183: 	PORT_DIPSETTING(    0x10, "7000" )
   184: 	PORT_DIPSETTING(    0x20, "10000" )
   185: 	PORT_DIPSETTING(    0x30, "None" )
   186: 
   187: 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Difficulty ) )  /* Only on Tomahawk 777 */
   188: 	PORT_DIPSETTING(    0x00, "Easy" )
   189: 	PORT_DIPSETTING(    0x40, "Hard" )
   190: 
   191: 	PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
   192: 
   193: 	PORT_START	/* FAKE */
   194: 	/* The coin slots are not memory mapped. Coin insertion causes a NMI. */
   195: 	/* This fake input port is used by the interrupt */
   196: 	/* handler to be notified of coin insertions. We use IMPULSE to */
   197: 	/* trigger exactly one interrupt, without having to check when the */
   198: 	/* user releases the key. */
   199: 	/* The cabinet selector is not memory mapped, but just disables the */
   200: 	/* screen flip logic */
   201: 	PORT_BIT_IMPULSE( 0x01, IP_ACTIVE_HIGH, IPT_COIN1, 1 )
   202: 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
   203: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   204: 	PORT_DIPSETTING(    0x02, DEF_STR( Cocktail ) )
   205: INPUT_PORTS_END
   206: 
   207: 
   208: static MACHINE_DRIVER_START( astrof )
   209: 
   210: 	/* basic machine hardware */
   211: 	MDRV_CPU_ADD_TAG("main", M6502, 10595000/16)	/* 0.66 MHz */
   212: 	MDRV_CPU_MEMORY(readmem,astrof_writemem)
   213: 	MDRV_CPU_VBLANK_INT(astrof_interrupt,1)
   214: 
   215: 	MDRV_FRAMES_PER_SECOND(60)
   216: 	MDRV_VBLANK_DURATION(3400)
   217: 
   218: 	/* video hardware */
   219: 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
   220: 	MDRV_SCREEN_SIZE(256, 256)
   221: 	MDRV_VISIBLE_AREA(8, 256-1-8, 8, 256-1-8)
   222: 	MDRV_PALETTE_LENGTH(16)
   223: 
   224: 	MDRV_PALETTE_INIT(astrof)
   225: 	MDRV_VIDEO_START(astrof)
   226: 	MDRV_VIDEO_UPDATE(astrof)
   227: 
   228: 	/* sound hardware */
   229: 	MDRV_SOUND_ADD_TAG("samples", SAMPLES, astrof_samples_interface)
   230: MACHINE_DRIVER_END
   231: 
   232: 
   233: static MACHINE_DRIVER_START( tomahawk )
   234: 
   235: 	/* basic machine hardware */
   236: 	MDRV_IMPORT_FROM(astrof)
   237: 	MDRV_CPU_MODIFY("main")
   238: 	MDRV_CPU_MEMORY(readmem,tomahawk_writemem)
   239: 
   240: 	/* video hardware */
   241: 	MDRV_PALETTE_LENGTH(32)
   242: 
   243: 	/* sound hardware */
   244: 	MDRV_SOUND_REPLACE("samples", SAMPLES, tomahawk_samples_interface)
   245: MACHINE_DRIVER_END
   246: 
   247: 
   248: 
   249: /***************************************************************************
   250: 
   251:   Game driver(s)
   252: 
   253: ***************************************************************************/
   254: 
   255: ROM_START( astrof )
   256: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   257: 	ROM_LOAD( "afii.6",       0xd000, 0x0800, CRC(d6cd13a4) SHA1(359b00b02f4256f1138c8526214c6a34d2e5b47a) )
   258: 	ROM_LOAD( "afii.5",       0xd800, 0x0800, CRC(6fd3c4df) SHA1(73aad03e2588ac9f249d5751eb4a7c7cd12fd3b9) )
   259: 	ROM_LOAD( "afii.4",       0xe000, 0x0800, CRC(9612dae3) SHA1(8ee1797c212e06c381972b7b555f240ff317d75d) )
   260: 	ROM_LOAD( "afii.3",       0xe800, 0x0800, CRC(5a0fef42) SHA1(92a575abdf17bbb5ed6bc67479049523a985aa75) )
   261: 	ROM_LOAD( "afii.2",       0xf000, 0x0800, CRC(69f8a4fc) SHA1(9f9a935f19187640018009ade92f8993912ef6c2) )
   262: 	ROM_LOAD( "afii.1",       0xf800, 0x0800, CRC(322c09d2) SHA1(89723e3d998ff9cb9b174bca4b072b412b290c04) )
   263: 
   264: 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
   265: 	ROM_LOAD( "astrf.clr",    0x0000, 0x0020, CRC(61329fd1) SHA1(15782d8757d4dda5a8b97815e94c90218f0e08dd) )
   266: ROM_END
   267: 
   268: ROM_START( astrof2 )
   269: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   270: 	ROM_LOAD( "kei2",         0xd000, 0x0400, CRC(9f0bd355) SHA1(45db9229dcd8bbd366ff13c683625c3d1c175598) )
   271: 	ROM_LOAD( "keii",         0xd400, 0x0400, CRC(71f229f0) SHA1(be426360567066df01fb428dc5cd2d6ef01a4cf7) )
   272: 	ROM_LOAD( "kei0",         0xd800, 0x0400, CRC(88114f7c) SHA1(e64ae3cac92d2a3c02edc8e81c88d5d275e89293) )
   273: 	ROM_LOAD( "af579.08",     0xdc00, 0x0400, CRC(9793c124) SHA1(ae0352ed13fa21a00181669e92f9e66c938e4843) )
   274: 	ROM_LOAD( "ke8",          0xe000, 0x0400, CRC(08e44b12) SHA1(0e156fff081ae74321597eca1a02920bfc464651) )
   275: 	ROM_LOAD( "ke7",          0xe400, 0x0400, CRC(8a42d62c) SHA1(f5c0043be113c88f87deee3a2acd7d778a569e4f) )
   276: 	ROM_LOAD( "ke6",          0xe800, 0x0400, CRC(3e9aa743) SHA1(5f473afee7a416bb6f4e658cf8e46f8362ae3bba) )
   277: 	ROM_LOAD( "ke5",          0xec00, 0x0400, CRC(712a4557) SHA1(66a19378782c3911b8740ca25451ce84e1096fd0) )
   278: 	ROM_LOAD( "ke4",          0xf000, 0x0400, CRC(ad06f306) SHA1(d6ab7cba97658a46a63846a203eb89d9fc367e4f) )
   279: 	ROM_LOAD( "ke3",          0xf400, 0x0400, CRC(680b91b4) SHA1(004fd0f6564c19277632adec42bcf1054d043e4a) )
   280: 	ROM_LOAD( "ke2",          0xf800, 0x0400, CRC(2c4cab1a) SHA1(3171764a17f2c5fda39f0b32ccce60bc107d306e) )
   281: 	ROM_LOAD( "af583.00",     0xfc00, 0x0400, CRC(f699dda3) SHA1(e595cb93df40f64f7521afa51a879d53e1d04126) )
   282: 
   283: 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
   284: 	ROM_LOAD( "astrf.clr",    0x0000, 0x0020, CRC(61329fd1) SHA1(15782d8757d4dda5a8b97815e94c90218f0e08dd) )
   285: ROM_END
   286: 
   287: ROM_START( astrof3 )
   288: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   289: 	ROM_LOAD( "kei2",         0xd000, 0x0400, CRC(9f0bd355) SHA1(45db9229dcd8bbd366ff13c683625c3d1c175598) )
   290: 	ROM_LOAD( "keii",         0xd400, 0x0400, CRC(71f229f0) SHA1(be426360567066df01fb428dc5cd2d6ef01a4cf7) )
   291: 	ROM_LOAD( "kei0",         0xd800, 0x0400, CRC(88114f7c) SHA1(e64ae3cac92d2a3c02edc8e81c88d5d275e89293) )
   292: 	ROM_LOAD( "ke9",          0xdc00, 0x0400, CRC(29cbaea6) SHA1(da29e8156218884195b16839be9ad1e98a8348ac) )
   293: 	ROM_LOAD( "ke8",          0xe000, 0x0400, CRC(08e44b12) SHA1(0e156fff081ae74321597eca1a02920bfc464651) )
   294: 	ROM_LOAD( "ke7",          0xe400, 0x0400, CRC(8a42d62c) SHA1(f5c0043be113c88f87deee3a2acd7d778a569e4f) )
   295: 	ROM_LOAD( "ke6",          0xe800, 0x0400, CRC(3e9aa743) SHA1(5f473afee7a416bb6f4e658cf8e46f8362ae3bba) )
   296: 	ROM_LOAD( "ke5",          0xec00, 0x0400, CRC(712a4557) SHA1(66a19378782c3911b8740ca25451ce84e1096fd0) )
   297: 	ROM_LOAD( "ke4",          0xf000, 0x0400, CRC(ad06f306) SHA1(d6ab7cba97658a46a63846a203eb89d9fc367e4f) )
   298: 	ROM_LOAD( "ke3",          0xf400, 0x0400, CRC(680b91b4) SHA1(004fd0f6564c19277632adec42bcf1054d043e4a) )
   299: 	ROM_LOAD( "ke2",          0xf800, 0x0400, CRC(2c4cab1a) SHA1(3171764a17f2c5fda39f0b32ccce60bc107d306e) )
   300: 	ROM_LOAD( "kei",          0xfc00, 0x0400, CRC(fce4718d) SHA1(3a313328609f6bef644a2d906d8ca74c5d52058b) )
   301: 
   302: 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
   303: 	ROM_LOAD( "astrf.clr",    0x0000, 0x0020, CRC(61329fd1) SHA1(15782d8757d4dda5a8b97815e94c90218f0e08dd) )
   304: ROM_END
   305: 
   306: ROM_START( tomahawk )
   307: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   308: 	ROM_LOAD( "l8-1",         0xdc00, 0x0400, CRC(7c911661) SHA1(3fc75bb0e6a89d41d76f82eeb0fde7d33809dddf) )
   309: 	ROM_LOAD( "l7-1",         0xe000, 0x0400, CRC(adeffb69) SHA1(8ff7ada883825a8b56cae3368ce377228922ab1d) )
   310: 	ROM_LOAD( "l6-1",         0xe400, 0x0400, CRC(9116e59d) SHA1(22a6d410fff8534b3aa7eb2ed0a8c096c890acf5) )
   311: 	ROM_LOAD( "l5-1",         0xe800, 0x0400, CRC(01e4c7c4) SHA1(fbb37539d08284bae6454cd57650e8507a88acdb) )
   312: 	ROM_LOAD( "l4-1",         0xec00, 0x0400, CRC(d9f69cb0) SHA1(d6a2dcaf867f33068e7d7ad7a3faf62a360456a6) )
   313: 	ROM_LOAD( "l3-1",         0xf000, 0x0400, CRC(7ce7183f) SHA1(949c7b696fe215b68af450299c91e90fb27b0141) )
   314: 	ROM_LOAD( "l2-1",         0xf400, 0x0400, CRC(43fea29d) SHA1(6890311440089a16d2e4d502855670723df41e16) )
   315: 	ROM_LOAD( "l1-1",         0xf800, 0x0400, CRC(f2096ba9) SHA1(566f6d49cdacb5e39c40eb3773640270ef5f272c) )
   316: 	ROM_LOAD( "l0-1",         0xfc00, 0x0400, CRC(42edbc28) SHA1(bab1fe8591509783dfdd4f53b9159263b9201970) )
   317: 
   318: 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
   319: 	ROM_LOAD( "t777.clr",     0x0000, 0x0020, CRC(d6a528fd) SHA1(5fc08252a2d7c5405f601efbfb7d84bec328d733) )
   320: ROM_END
   321: 
   322: ROM_START( tomahaw5 )
   323: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   324: 	ROM_LOAD( "thawk.l8",     0xdc00, 0x0400, CRC(b01dab4b) SHA1(d8b4266359a3b18d649f539fad8dce4d73cec412) )
   325: 	ROM_LOAD( "thawk.l7",     0xe000, 0x0400, CRC(3a6549e8) SHA1(2ba622d78596c72998784432cf8fbbe733c50ce5) )
   326: 	ROM_LOAD( "thawk.l6",     0xe400, 0x0400, CRC(863e47f7) SHA1(e8e48560c217025796be20f51c50ec276dba3eb5) )
   327: 	ROM_LOAD( "thawk.l5",     0xe800, 0x0400, CRC(de0183bc) SHA1(7cb8d013750c8fb423ab2759443f805bc8440d53) )
   328: 	ROM_LOAD( "thawk.l4",     0xec00, 0x0400, CRC(11e9c7ea) SHA1(9dbdce7d518891aa8b08dca50d4e8aaec89cc038) )
   329: 	ROM_LOAD( "thawk.l3",     0xf000, 0x0400, CRC(ec44d388) SHA1(7dda9db5ce2271988e9316dacf4b6ccbb72f50c9) )
   330: 	ROM_LOAD( "thawk.l2",     0xf400, 0x0400, CRC(dc0a0f54) SHA1(8e5c94706768ffafaba96382f2e757ecb825799f) )
   331: 	ROM_LOAD( "thawk.l1",     0xf800, 0x0400, CRC(1d9dab9c) SHA1(54dd91164db0489bd5984f10d4f0254184302ae4) )
   332: 	ROM_LOAD( "thawk.l0",     0xfc00, 0x0400, CRC(d21a1eba) SHA1(ce9ad7a1a3b069ef4eb8b5ce569e52c488a224f2) )
   333: 
   334: 	ROM_REGION( 0x0020, REGION_PROMS, 0 )
   335: 	ROM_LOAD( "t777.clr",     0x0000, 0x0020, CRC(d6a528fd) SHA1(5fc08252a2d7c5405f601efbfb7d84bec328d733) )
   336: ROM_END
   337: 
   338: 
   339: 
   340: GAME( 1979, astrof,   0,        astrof,   astrof,   0, ROT90, "Data East", "Astro Fighter (set 1)" )
   341: GAME( 1979, astrof2,  astrof,   astrof,   astrof,   0, ROT90, "Data East", "Astro Fighter (set 2)" )
   342: GAME( 1979, astrof3,  astrof,   astrof,   astrof,   0, ROT90, "Data East", "Astro Fighter (set 3)" )
   343: GAMEX(1980, tomahawk, 0,        tomahawk, tomahawk, 0, ROT90, "Data East", "Tomahawk 777 (Revision 1)", GAME_NO_SOUND )
   344: GAMEX(1980, tomahaw5, tomahawk, tomahawk, tomahawk, 0, ROT90, "Data East", "Tomahawk 777 (Revision 5)", GAME_NO_SOUND )
   345: 




powered by ggdb.com this page took approx. 0.004s