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Coin-Op : Arcade : Donkey Kong Junior (1982, Nintendo)

General Information


Nintendo followed up Donkey Kong with a hit sequel in 1982, Donkey Kong Junior. In the sequel, the storyline is reversed: the player plays as Donkey Kong’s son, Donkey Kong Junior and takes on Mario who portrays the enemy. The platform game contains four stages in which Junior must release his imprisoned father while avoid enemies such as snap jaws and blue birds.

Coin-Op Details

Donkey Kong Jr. featured a cabinet similar in shape to the original, but orange instead of blue. The cabinet features side art decals depicting the game’s character in a comical scene. The game, along with its predecessor, Donkey Kong, were two of a small handful of classic games to have their own cereals made.

Weights and Measurements:

Type Height Width Depth Weight   Notes
Cocktail: 22.75" 33.75" 22" 130 lbs.   Same as Donkey Kong
Upright: 67" 23.5" 33.5" 220 lbs.   Same as Donkey Kong

Disclaimer: These are approximate weights and measurements taken from actual games or the manufacturer's literature. Occasionally games vary.

Web Reference Links:

Type Name/Description Courtesy
Manual: PDF Manual BasementArcade.com

Technical Information

MAME Virtual Machines:

Year ROM Set Description Manufacturer
1982 dkongjrb Donkey Kong Jr. (bootleg) bootleg
1982 dkongjrj Donkey Kong Jr. (Japan) Nintendo
1982 dkongjrm Donkey Kong Jr. (Moon Cresta hardware) bootleg
1982 dkngjnrb Donkey Kong Junior (bootleg?) Nintendo of America
1982 dkngjnrj Donkey Kong Junior (Japan?) Nintendo
1982 dkongjr Donkey Kong Junior (US) Nintendo of America

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrepancies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

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