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Coin-Op : Arcade : Missile Command (1980, Atari)

General Information


On of the best games ever made, Missile Command was very appropriate for its time. In the early 80s, America was still worrying about the Cold War, and Missile Command was a very thinly veiled simulation of nuclear war.

You control a track ball that targets your defensive missles. You can shoot from three different bases, but be careful: if your base is hit, you loose all of your missiles in that base. Your goal is to defend all of your cities from the never-ending attack.

Coin-Op Details

Missile Command has two boards: the main PCB board, and the typical Atari Audio Regulator II board. See KB article for proper upgrade to Audio Regulator II board.

Weights and Measurements:

Type Height Width Depth Weight   Notes
Cabaret: 55" 20.5" 24" 190 lbs.   Cabaret
Cocktail: 22" 32" 24" 170 lbs.   Cocktail
Upright: 64.75" 32" 25.25" 270 lbs.   Upright

Disclaimer: These are approximate weights and measurements taken from actual games or the manufacturer's literature. Occasionally games vary.

Web Reference Links:

Type Name/Description Courtesy
Manual: PDF Manual BasementArcade.com
Pinout: Pinout Spies.com

Technical Information

Knowledge Base Articles:

Article Author
Atari Audio Regulator II upgrade James Bright
Missile Command Pinout spies.com

Related Boards:

Type Name Description
Logic: Main MAME driver is missile.c.

MAME Virtual Machines:

Year ROM Set Description Manufacturer
1980 missile Missile Command (set 1) Atari
1980 missile2 Missile Command (set 2) Atari

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrepancies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

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