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Coin-Op : Arcade : Donkey Kong 3 : "dkong3j" Virtual Machine


ROM Set/Virtual Machine: dkong3j
Long Name: Donkey Kong 3 (Japan)
Manufacturer: Nintendo
Year: 1983
Clone?: Yes, of dkong3
Implemented In: dkong.c
Monitor Type: raster
Orientation: vertical
Resolution: 256 x 224 (w x h)
Colors: 256

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 dk3c.7b 0 - 1FFF 38D5F38E 93B4 5a6bb0e5070211515e3d56bd7d4c2d1655ac1621
CPU1 dk3c.7c 2000 - 3FFF C9134379 78B5 ecddb3694b93cb3dc98c3b1aeeee928e27529aba
CPU1 dk3c.7d 4000 - 5FFF D22E2921 8E4 59a4a1a36aaca19ee0a7255d832df9d042ba34fb
CPU1 dk3cj.7e 8000 - 9FFF 25B5BE23 1127 43cf2a676922e60d9d637777a7721ab7582129fc
CPU2 dk3c.5l E000 - FFFF 7FF88885 D216 d530581778aab260e21f04c38e57ba34edea7c64
CPU3 dk3c.6h E000 - FFFF 36D7200C 4FA6 7965fcb9bc1c0fdcae8a8e79df9c7b7439c506d8
GFX1 dk3v.3n 0 - FFF 415A99C7 C6FC e0855b03bb1dc0d8ae46da9fe33ca30ecf6a2e96
GFX1 dk3v.3p 1000 - 1FFF 25744EA0 6A8A 4866e43e80b010ccf2c8cc94c232786521f9e26e
GFX2 dk3v.7c 0 - FFF 8FFA1737 988D fa5896124227d412fbdf83f129ddffa32cf2053b
GFX2 dk3v.7d 1000 - 1FFF 9AC84686 6CAA a089376b9c23094490703152ad98ed27f519402d
GFX2 dk3v.7e 2000 - 2FFF C0AF3FB 49DE 03e0c3f51bc3c20f95cb02f76f2d80188d5dbe36
GFX2 dk3v.7f 3000 - 3FFF 55C58662 C4E7 7f3d5a1b386cc37d466e42392ffefc928666a8dc
PROMS dkc1-c.1d 0 - 1FF DF54BEFC F7D7 7912dbf0a0c8ef68f4ae0f95e55ab164da80e4a1
PROMS dkc1-c.1c 100 - 2FF 66A77F40 7268 c408d65990f0edd78c4590c447426f383fcd2d88
PROMS dkc1-v.2n 200 - 2FF 50E33434 F652 b63da9bed9dc4c7da78e4c26d4ba14b65f2b7e72

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: Z80
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 5FFF r w
6000 - 68FF w
6000 - 6FFF r
6900 - 6A7F w
6A80 - 6FFF w
7400 - 77FF r w
7C00 - 7C00 r w
7C80 - 7C80 r w
7D00 - 7D00 r w
7D80 - 7D80 r w
7E81 - 7E81 w
7E82 - 7E82 w
7E84 - 7E84 w
7E85 - 7E85 w
7E86 - 7E87 w
8000 - 9FFF r w
CPU: N2A03
CPU#: 2
Sound?: No
no 9010A support
Start - End   R   W 
0 - 1FF r w
4000 - 4017 r w
4016 - 4016 r
4017 - 4017 r
E000 - FFFF r w
CPU: N2A03
CPU#: 3
Sound?: No
no 9010A support
Start - End   R   W 
0 - 1FF r w
4000 - 4017 r w
4016 - 4016 r
E000 - FFFF r w

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