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Coin-Op : Arcade :
Donkey Kong
: "dkongjo1" Virtual Machine
Overview
ROM Set/Virtual Machine:
dkongjo1
Long Name:
Donkey Kong (Japan set 3) (bad dump?)
Manufacturer:
Nintendo
Year:
1981
Clone?:
Yes, of
dkong
Implemented In:
dkong.c
Monitor Type:
raster
Orientation:
vertical
Resolution:
256 x 224 (w x h)
Colors:
256
NOTE:
These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only.
THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.
Driver Details
ROM Regions:
Region
ROM File
Start
-
End
CRC
9010A
SHA1
CPU1
c_5f_b.bin
0
-
FFF
424F2B11
55ED
e4f096f2bbd37281f42a5f8e083738f55c07f3dd
CPU1
5g.cpu
1000
-
1FFF
D326599B
34E3
94c7382604d0a123a442d53f9641f366dfbb7631
CPU1
c_5h_b.bin
2000
-
2FFF
1D28895D
4D85
63792cab215fc2a7b0e8ee61d8115045571e9d42
CPU1
5k.bin
3000
-
3FFF
7961599C
DE1C
698a4c2b8d67840dca7526efb1ac0d3370a86925
CPU2
s_3i_b.bin
0
-
7FF
45A4ED06
F8E1
144d24464c1f9f01894eb12f846952290e6e32ef
CPU2
s_3j_b.bin
800
-
FFF
4743FE92
23FA
6c82b57637c0212a580591397e6a5a1718f19fd2
GFX1
v_5h_b.bin
0
-
7FF
12C8C95D
DD3E
a57ff5a231c45252a63b354137c920a1379b70a3
GFX1
v_5k_b.bin
800
-
FFF
3684F914
50E0
882ae48ec1eabf5d350438dfec37ab20f7ee155d
GFX2
l_4m_b.bin
0
-
7FF
59F8054D
E8A3
793dba9bf5a5fe76328acdfb90815c243d2a65f1
GFX2
l_4n_b.bin
800
-
FFF
672E4714
A422
92e5d379f4838ac1fa44d448ce7d142dae42102f
GFX2
l_4r_b.bin
1000
-
17FF
FEAA59EE
8A36
ecf95db5a20098804fc8bd59232c66e2e0ed3db4
GFX2
l_4s_b.bin
1800
-
1FFF
20F2EF7E
6C0F
3bc482a38bf579033f50082748ee95205b0f673d
PROMS
c-2k.bpr
0
-
FF
E273EDE5
C614
b50ec9e1837c00c20fb2a4369ec7dd0358321127
PROMS
c-2j.bpr
100
-
1FF
D6412358
8014
f9c872da2fe8e800574ae3bf483fb3ccacc92eb3
PROMS
v-5e.bpr
200
-
2FF
B869B8F5
E2C
c2bdccbf2654b64ea55cd589fd21323a9178a660
NOTE:
These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A:
Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.
Emulated CPUs:
CPU:
Z80
CPU#:
1
Sound?:
No
Fluke 9010A Script
Start
-
End
R
W
0
-
5FFF
r
w
6000
-
68FF
w
6000
-
6FFF
r
6900
-
6A7F
w
6A80
-
6FFF
w
7000
-
73FF
w
7400
-
77FF
r
w
7800
-
7803
w
7808
-
7808
w
7C00
-
7C00
r
w
7C80
-
7C80
r
7D00
-
7D02
w
7D00
-
7D00
r
7D03
-
7D03
w
7D04
-
7D04
w
7D05
-
7D05
w
7D80
-
7D80
r
w
7D81
-
7D81
w
7D82
-
7D82
w
7D83
-
7D83
w
7D84
-
7D84
w
7D85
-
7D85
w
7D86
-
7D87
w
8000
-
9FFF
r
B000
-
BFFF
r
CPU:
I8035
CPU#:
2
Sound?:
No
no 9010A support
Start
-
End
R
W
0
-
FFF
r
w
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