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Coin-Op : Arcade : Donkey Kong : "dkongjo1" Virtual Machine


ROM Set/Virtual Machine: dkongjo1
Long Name: Donkey Kong (Japan set 3) (bad dump?)
Manufacturer: Nintendo
Year: 1981
Clone?: Yes, of dkong
Implemented In: dkong.c
Monitor Type: raster
Orientation: vertical
Resolution: 256 x 224 (w x h)
Colors: 256

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 c_5f_b.bin 0 - FFF 424F2B11 55ED e4f096f2bbd37281f42a5f8e083738f55c07f3dd
CPU1 5g.cpu 1000 - 1FFF D326599B 34E3 94c7382604d0a123a442d53f9641f366dfbb7631
CPU1 c_5h_b.bin 2000 - 2FFF 1D28895D 4D85 63792cab215fc2a7b0e8ee61d8115045571e9d42
CPU1 5k.bin 3000 - 3FFF 7961599C DE1C 698a4c2b8d67840dca7526efb1ac0d3370a86925
CPU2 s_3i_b.bin 0 - 7FF 45A4ED06 F8E1 144d24464c1f9f01894eb12f846952290e6e32ef
CPU2 s_3j_b.bin 800 - FFF 4743FE92 23FA 6c82b57637c0212a580591397e6a5a1718f19fd2
GFX1 v_5h_b.bin 0 - 7FF 12C8C95D DD3E a57ff5a231c45252a63b354137c920a1379b70a3
GFX1 v_5k_b.bin 800 - FFF 3684F914 50E0 882ae48ec1eabf5d350438dfec37ab20f7ee155d
GFX2 l_4m_b.bin 0 - 7FF 59F8054D E8A3 793dba9bf5a5fe76328acdfb90815c243d2a65f1
GFX2 l_4n_b.bin 800 - FFF 672E4714 A422 92e5d379f4838ac1fa44d448ce7d142dae42102f
GFX2 l_4r_b.bin 1000 - 17FF FEAA59EE 8A36 ecf95db5a20098804fc8bd59232c66e2e0ed3db4
GFX2 l_4s_b.bin 1800 - 1FFF 20F2EF7E 6C0F 3bc482a38bf579033f50082748ee95205b0f673d
PROMS c-2k.bpr 0 - FF E273EDE5 C614 b50ec9e1837c00c20fb2a4369ec7dd0358321127
PROMS c-2j.bpr 100 - 1FF D6412358 8014 f9c872da2fe8e800574ae3bf483fb3ccacc92eb3
PROMS v-5e.bpr 200 - 2FF B869B8F5 E2C c2bdccbf2654b64ea55cd589fd21323a9178a660

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: Z80
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 5FFF r w
6000 - 68FF w
6000 - 6FFF r
6900 - 6A7F w
6A80 - 6FFF w
7000 - 73FF w
7400 - 77FF r w
7800 - 7803 w
7808 - 7808 w
7C00 - 7C00 r w
7C80 - 7C80 r
7D00 - 7D02 w
7D00 - 7D00 r
7D03 - 7D03 w
7D04 - 7D04 w
7D05 - 7D05 w
7D80 - 7D80 r w
7D81 - 7D81 w
7D82 - 7D82 w
7D83 - 7D83 w
7D84 - 7D84 w
7D85 - 7D85 w
7D86 - 7D87 w
8000 - 9FFF r
B000 - BFFF r
CPU: I8035
CPU#: 2
Sound?: No
no 9010A support
Start - End   R   W 
0 - FFF r w

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