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Coin-Op : Arcade :
Donkey Kong
: "dkong" Virtual Machine
Overview
ROM Set/Virtual Machine:
dkong
Long Name:
Donkey Kong (US set 1)
Manufacturer:
Nintendo of America
Year:
1981
Clone?:
No
Implemented In:
dkong.c
Monitor Type:
raster
Orientation:
vertical
Resolution:
256 x 224 (w x h)
Colors:
256
NOTE:
These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only.
THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.
Driver Details
ROM Regions:
Region
ROM File
Start
-
End
CRC
9010A
SHA1
CPU1
c_5et_g.bin
0
-
FFF
BA70B88B
7C42
d76ebecfea1af098d843ee7e578e480cd658ac1a
CPU1
c_5ct_g.bin
1000
-
1FFF
5EC461EC
4655
acb11a8fbdbb3ab46068385fe465f681e3c824bd
CPU1
c_5bt_g.bin
2000
-
2FFF
1C97D324
8BD8
c7966261f3a1d3296927e0b6ee1c58039fc53c1f
CPU1
c_5at_g.bin
3000
-
3FFF
B9005AC0
285D
3fe3599f6fa7c496f782053ddf7bacb453d197c4
CPU2
s_3i_b.bin
0
-
7FF
45A4ED06
F8E1
144d24464c1f9f01894eb12f846952290e6e32ef
CPU2
s_3j_b.bin
800
-
FFF
4743FE92
23FA
6c82b57637c0212a580591397e6a5a1718f19fd2
GFX1
v_5h_b.bin
0
-
7FF
12C8C95D
DD3E
a57ff5a231c45252a63b354137c920a1379b70a3
GFX1
v_3pt.bin
800
-
FFF
15E9C5E9
5FFA
976eb1e18c74018193a35aa86cff482ebfc5cc4e
GFX2
l_4m_b.bin
0
-
7FF
59F8054D
E8A3
793dba9bf5a5fe76328acdfb90815c243d2a65f1
GFX2
l_4n_b.bin
800
-
FFF
672E4714
A422
92e5d379f4838ac1fa44d448ce7d142dae42102f
GFX2
l_4r_b.bin
1000
-
17FF
FEAA59EE
8A36
ecf95db5a20098804fc8bd59232c66e2e0ed3db4
GFX2
l_4s_b.bin
1800
-
1FFF
20F2EF7E
6C0F
3bc482a38bf579033f50082748ee95205b0f673d
PROMS
c-2k.bpr
0
-
FF
E273EDE5
C614
b50ec9e1837c00c20fb2a4369ec7dd0358321127
PROMS
c-2j.bpr
100
-
1FF
D6412358
8014
f9c872da2fe8e800574ae3bf483fb3ccacc92eb3
PROMS
v-5e.bpr
200
-
2FF
B869B8F5
E2C
c2bdccbf2654b64ea55cd589fd21323a9178a660
NOTE:
These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A:
Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.
Emulated CPUs:
CPU:
Z80
CPU#:
1
Sound?:
No
Fluke 9010A Script
Start
-
End
R
W
0
-
5FFF
r
w
6000
-
68FF
w
6000
-
6FFF
r
6900
-
6A7F
w
6A80
-
6FFF
w
7000
-
73FF
w
7400
-
77FF
r
w
7800
-
7803
w
7808
-
7808
w
7C00
-
7C00
r
w
7C80
-
7C80
r
7D00
-
7D02
w
7D00
-
7D00
r
7D03
-
7D03
w
7D04
-
7D04
w
7D05
-
7D05
w
7D80
-
7D80
r
w
7D81
-
7D81
w
7D82
-
7D82
w
7D83
-
7D83
w
7D84
-
7D84
w
7D85
-
7D85
w
7D86
-
7D87
w
8000
-
9FFF
r
B000
-
BFFF
r
CPU:
I8035
CPU#:
2
Sound?:
No
no 9010A support
Start
-
End
R
W
0
-
FFF
r
w
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