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Coin-Op : Arcade : Bull Fight : "bullfgtr" Virtual Machine

Overview

ROM Set/Virtual Machine: bullfgtr
Long Name: Bull Fighter
Manufacturer: Alpha Denshi Co. (Sega license)
Year: 1984
Clone?: No
Implemented In: equites.c
Monitor Type: raster
Orientation: vertical
Resolution: 256 x 208 (w x h)
Colors: 256

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.


Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 m_b13.bin 0 - 1FFF C4ADDDCE 43CC 48b6ddbad52a3941d3e651642b26d9adf70f71f5
CPU1 m_d13.bin 1 - 2000 7C35DD4B 3888 6bd604ee32c0c5db17f90e24aa254ec7072d27dd
CPU1 m_b12.bin 4000 - 5FFF D98390EF 9C6A 17006503325627055c8b22052d7ed94e474f4ef7
CPU1 m_d12.bin 4001 - 6000 5D51BE2B 2948 55d2718479cb71ceefefbaf40c14285e5603e526
CPU1 m_b10.bin 8000 - 9FFF 9D84F678 74B8 32584d54788cb570bd5210992836f28ba9c87aac
CPU1 m_dd10.bin 8001 - A000 21875752 7700 016db4125b1a4584ae277af427370780d96a17c5
CPU2 s_m1.bin 0 - 1FFF 2A8E6FCF 18B7 866903408e05938a982ffef4c9b849203c6cc060
CPU2 s_l2.bin 2000 - 3FFF 26E1533 4256 6271869a3faaafacfac35262746e87a83c158b93
CPU2 s_k1.bin 4000 - 5FFF 51EE751C A550 60bf848dfdfe313ab05df5a5c05819b0fa87ca50
CPU2 s_h1.bin 6000 - 7FFF 62C7A25B 8266 237d3cbdfbf45b33c2f65d30faba151380866a93
GFX1 m_e4.bin 0 - FFF C6894C9A 99A7 0d5a55cded4fd833211bdc733a78c6c8423897de
GFX2 l_h7.bin 0 - 1FFF 6D05E9F2 47AB 4b5c92b72bf73a08a2359fe889a327a696a45e8a
GFX2 l_f7.bin 4000 - 5FFF 4352D069 3759 bac687f050837b023da00cb53bb524b2a76310d4
GFX2 l_f9.bin 6000 - 7FFF 24EDFD7D 4D82 be8a40d8d5ccff06f37c1ab67341f56e41a5ea88
GFX3 l_h9.bin 0 - 1FFF 16340AE 75F4 f980d39337c711a15520388967ca4503e7970e18
GFX3 l_f10.bin 4000 - 5FFF 4947114E 50B 822dc3f14b71dc9e5b69078aefbed6b438aa0690
GFX3 l_f12.bin 6000 - 7FFF FA296CB3 6668 2ba864766655cb3dd2999a6cdf96dcefd6818135
GFX4 l_h6.bin 0 - 1FFF 48394389 D2DB a5c6021b60226a775b2052909e8d21b5f79d9ec5
GFX4 l_f6.bin 4000 - 5FFF 7C69B473 282A abc181b4e5b3f48c667a0bb4814c3818dfc6e9e2
GFX4 l_f4.bin 6000 - 7FFF C3DC713F 8B38 c2072cc71ea61e0c718c339bda1460d93343469e
GFX5 l_h4.bin 0 - 1FFF 141409EC 4410 3cc542fa34fdbd71e392c7c22da5d5120642be86
GFX5 l_f3.bin 4000 - 5FFF 883F93FD 817D a96df701f82e62582522953830049d29bcb3d458
GFX5 l_f1.bin 6000 - 7FFF 578ACE7B C573 933e85d49db7b27fd85e4713f0984612bc29e134
PROMS m_a3.bin 0 - FF 3D67 5bf5e54615c77945365c39d6ae95586ae187ebed
PROMS m_a1.bin 100 - 1FF A42B 80b0e0f882210f2119d7ee307deb856dcc288352
PROMS m_a2.bin 200 - 2FF 597D 4de42319aed5073e88742c006b641efdd52cac80
USER1 l_b10.bin 0 - FF 8835A069 AE0 bc8d4130d4fa0f16bb2511ac66b84d53218042a3
USER1 l_b9.bin 0 - FF 8835A069 AE0 bc8d4130d4fa0f16bb2511ac66b84d53218042a3
USER1 l_b7.bin 0 - FF 8835A069 AE0 bc8d4130d4fa0f16bb2511ac66b84d53218042a3
USER1 l_b6.bin 0 - FF 8835A069 AE0 bc8d4130d4fa0f16bb2511ac66b84d53218042a3
USER2 s_h3.bin 0 - 1F 33B98466 5A6F 017c73cf8c17dc5047c89316ae5b45f8d22092e8

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: 68000
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - FFFF r w
40000 - 40FFF r w
80000 - 80FFF r w
C0000 - C0FFF r w
100000 - 100FFF r w
140000 - 1407FF r w
180000 - 180001 r w
184000 - 184001 w
188000 - 188001 w
18C000 - 18C001 w
1A4000 - 1A4001 w
1A8000 - 1A8001 w
1AC000 - 1AC001 w
1C0000 - 1C0001 r w
380000 - 380001 w
780000 - 780001 w
 
CPU: I8085A
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - BFFF r w
C000 - C000 r
C080 - C08D w
C0A0 - C0A0 w
C0A1 - C0A1 w
C0B0 - C0B0 w
C0C0 - C0C0 w
C0D0 - C0D0 w
C0E0 - C0E0 w
C0F8 - C0FE w
C0FF - C0FF w
E000 - E0FF r w
 


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