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Coin-Op : Arcade : Wonder Boy III - Monster Lair : "wbmlb" Virtual Machine

Overview

ROM Set/Virtual Machine: wbmlb
Long Name: Wonder Boy in Monster Land
Manufacturer: bootleg
Year: 1987
Clone?: Yes, of wbml
Implemented In: system1.c
Monitor Type: raster
Orientation: horizontal
Resolution: 256 x 224 (w x h)
Colors: 1536

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.


Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 wbml.01 20000 - 27FFF 66482638 887f93015f0effa2d0fa1f1f59082f75ac072221
CPU1 wbml.02 30000 - 37FFF 48746BB6 a0049cba53e7548afa8d7b16a7e9494e628d2a0f
CPU1 wbml.03 38000 - 3FFFF D57BA8AA 16f095cb78e31af5ce76d36c20fe4c3e0d027aea
CPU2 epr11037.126 0 - 7FFF 7A4EE585 1505 050436106cced5dcbf40a3d94d48202eedddc3ad
GFX1 wbml.08 0 - 7FFF BBEA6AFE ba56c6789a35eb57cd226296ebf57e9aa19ba625
GFX1 wbml.09 8000 - FFFF 77567D41 2ac501661522615859f8a1718dbb8451272d6931
GFX1 wbml.10 10000 - 17FFF A52FFBDD 609375112268b770a798186697ecab5853f29f89
GFX2 epr11028.87 0 - 7FFF AF0B3972 2BC0 413825f66b84c7e45aa1855131482abead8f7f3b
GFX2 epr11027.86 8000 - FFFF 277D8F1D 70E2 7854673503ed03d276abe971805a11f8c992f6d6
GFX2 epr11030.89 10000 - 17FFF F05FFC76 F152 f3dbb518240f86430840c3d4cda04bac79c20f69
GFX2 epr11029.88 18000 - 1FFFF CEDC9C61 12E9 dbe5744f9b6f2a406b52b910dd4e133db7bce6b2
PROMS pr11026.20 0 - FF 27057298 BB5C 654be7abb937bb0720263ee6512e31194662effe
PROMS pr11025.14 100 - 1FF 41E4D86B 9B18 a86e8bb0a465d01b04410edfbb82eb96f12b909f
PROMS pr11024.8 200 - 2FF 8D71954 C914 df045dbfb3d669e4d42fbdba1e7191cd046f7b47
PROMS pr5317.37 300 - 3FF 648350B8 48DB c7986aa9127ef5b50b845434cb4e81dff9861cd2

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: Z80
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - BFFF w
0 - 7FFF r
8000 - BFFF r
C000 - CFFF w
C000 - DFFF r
D000 - D1FF w
D800 - DDFF w
E000 - EFFF r w
F000 - F3FF w
F020 - F03F r
F800 - FBFF r w
 
CPU: Z80
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 7FFF r w
8000 - 87FF r w
8800 - 8FFF r w
A000 - A003 w
C000 - C003 w
E000 - E000 r
FFFF - FFFF r
 


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