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Coin-Op : Arcade : Wonder Boy III - Monster Lair : "wbml" Virtual Machine

Overview

ROM Set/Virtual Machine: wbml
Long Name: Wonder Boy in Monster Land (Japan New Ver.)
Manufacturer: Sega / Westone
Year: 1987
Clone?: No
Implemented In: system1.c
Monitor Type: raster
Orientation: horizontal
Resolution: 256 x 224 (w x h)
Colors: 1536

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.


Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 ep11031a.90 0 - 7FFF BD3349E5 7069 65cc16e5d3b08429388946df254b8122ad1da339
CPU1 epr11032.91 10000 - 17FFF 9D03BDB2 3C8B 7dbab23e7c7972d9b51a0d3d046374720b7d6af5
CPU1 epr11033.92 18000 - 1FFFF 7076905C 8721 562fbd9bd60851f7e4e60b725193395b4f193479
CPU2 epr11037.126 0 - 7FFF 7A4EE585 1505 050436106cced5dcbf40a3d94d48202eedddc3ad
GFX1 epr11034.4 0 - 7FFF 37A2077D 3AF8 57f032a98022bf03ff98cb2e563178ba97e4b63c
GFX1 epr11035.5 8000 - FFFF CDF2A21B 1713 db2553866f21e03bd9d668c179be3352adbaf8a6
GFX1 epr11036.6 10000 - 17FFF 644687FA CED9 d6c5bc95da4fc7e81091dcfe6205b6f47d54af76
GFX2 epr11028.87 0 - 7FFF AF0B3972 2BC0 413825f66b84c7e45aa1855131482abead8f7f3b
GFX2 epr11027.86 8000 - FFFF 277D8F1D 70E2 7854673503ed03d276abe971805a11f8c992f6d6
GFX2 epr11030.89 10000 - 17FFF F05FFC76 F152 f3dbb518240f86430840c3d4cda04bac79c20f69
GFX2 epr11029.88 18000 - 1FFFF CEDC9C61 12E9 dbe5744f9b6f2a406b52b910dd4e133db7bce6b2
PROMS pr11026.20 0 - FF 27057298 BB5C 654be7abb937bb0720263ee6512e31194662effe
PROMS pr11025.14 100 - 1FF 41E4D86B 9B18 a86e8bb0a465d01b04410edfbb82eb96f12b909f
PROMS pr11024.8 200 - 2FF 8D71954 C914 df045dbfb3d669e4d42fbdba1e7191cd046f7b47
PROMS pr5317.37 300 - 3FF 648350B8 48DB c7986aa9127ef5b50b845434cb4e81dff9861cd2

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: Z80
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - BFFF w
0 - 7FFF r
8000 - BFFF r
C000 - CFFF w
C000 - DFFF r
D000 - D1FF w
D800 - DDFF w
E000 - EFFF r w
F000 - F3FF w
F020 - F03F r
F800 - FBFF r w
 
CPU: Z80
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 7FFF r w
8000 - 87FF r w
8800 - 8FFF r w
A000 - A003 w
C000 - C003 w
E000 - E000 r
FFFF - FFFF r
 


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