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Coin-Op : Arcade : Wonder Boy III - Monster Lair : "wb3bl" Virtual Machine


ROM Set/Virtual Machine: wb3bl
Long Name: Wonder Boy III - Monster Lair (bootleg)
Manufacturer: bootleg
Year: 1988
Clone?: Yes, of wb3
Implemented In: system16.c
Monitor Type: raster
Orientation: horizontal
Resolution: 320 x 224 (w x h)
Colors: 4096

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 wb3_03 0 - FFFF 19AB3B 89d49a437690fa6e0c35bb9f1450042f89504714
CPU1 wb3_05 1 - 10000 196E17EE 71e4345b2c3d1612a3d424c9310fad1e23c8a9f7
CPU1 wb3_02 20000 - 2FFFF C87350CB 55a8cb68d70b6060dd9a55e281e216ce3917ea5b
CPU1 wb3_04 20001 - 30000 565D5035 e28a132f1a4ce9466945e231c54502178748af98
CPU2 epr12127.a10 0 - 7FFF BB901BB c81b198df8e3b0ec568032c76addf0d1a1711194
GFX1 wb3_14 0 - FFFF D3F20BCA 0a87f709f8e2a913473512ede408e2cbc535443f
GFX1 wb3_15 10000 - 1FFFF 96FF9D52 791a9da4860e0d42fba98f80a3c6725ad8c73e33
GFX1 wb3_16 20000 - 2FFFF AFAF0D31 d4309329a0a543250788146b63b27ff058c02fc3
GFX2 epr12097.b8 0 - FFFF E645902C 497cfcf6c25cc2e042e16dbcb1963d2223def15a
GFX2 epr12093.b4 1 - 10000 4891E7BB 1be04fcabe9bfa8cf746263a5bcca67902a021a0
GFX2 epr12095.b6 20000 - 2FFFF E774EC2C a4aa15ec7be5539a740ad02ff720458018dbc536
GFX2 epr12091.b2 20001 - 30000 8409A243 bcbb9510a6499d8147543d6befa5a49f4ac055d9
GFX2 epr12094.b5 40000 - 4FFFF 615E4927 d23f164973afa770714e284a77ddf10f18cc596b
GFX2 epr12090.b1 40001 - 50000 AEEECFCA 496124b170a725ad863c741d4e021ab947511e4c
GFX2 epr12096.b7 60000 - 6FFFF CD59D6E caf754a461feffafcfe7bfc6e89da76c4db257c5
GFX2 epr12092.b3 60001 - 70000 5C2F0D90 e0fbc0f841e4607ad232931368b16e81440a75c4

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: 68000
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 3FFFF r w
3F0000 - 3F0003 w
400000 - 40FFFF r w
410000 - 410FFF r w
440000 - 440FFF r w
840000 - 840FFF r w
C40000 - C40001 w
C41000 - C41001 r
C41002 - C41003 r
C41004 - C41005 r
C42000 - C42001 r
C42002 - C42003 r
C42006 - C42007 w
C44000 - C44001 w
C46000 - C4601F r w
FF0000 - FFFFFF r w
CPU: Z80
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 7FFF r w
E800 - E800 r
F800 - FFFF r w

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