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Coin-Op : Arcade : Vs. Baseball : "vsbballj" Virtual Machine

Overview

ROM Set/Virtual Machine: vsbballj
Long Name: Vs. BaseBall (Japan set 1)
Manufacturer: Nintendo of America
Year: 1984
Clone?: Yes, of vsbball
Implemented In: vsnes.c
Monitor Type: raster
Orientation: horizontal
Resolution: 512 x 240 (w x h)
Colors: 128

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.


Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 ba_1d_a1.bin 8000 - 9FFF 6DBC129B 3e786632563364bf7ae13c7d25c522999f237009
CPU1 ba_1c_a1.bin A000 - BFFF 2A684B3A 316aa1051a5ff33e5a2369f9e984b34f637595ff
CPU1 ba_1b_a1.bin C000 - DFFF 7CA0F715 cf87e530c15c142efa48d6462870bbdf44002f45
CPU1 ba_1a_a1.bin E000 - FFFF 926BB4FC b9b8611b90d73f39f65166010058e03d0aad5bb0
CPU2 ba_6d_a1.bin 8000 - 9FFF D534DCA4 6d454a2b5944f98c95d3a1bdeee8e8e52524cb21
CPU2 ba_6c_a1.bin A000 - BFFF 73904BBC d32a0f659d628b98a0b06f846842432f83e79a07
CPU2 ba_6b_a1.bin C000 - DFFF 7C130724 99134180e158eaa4b260d1dacf9aa56a6d48ad73
CPU2 ba_6a_a1.bin E000 - FFFF D938080E 35e00bd76364ec88fb3bb8908bc9171df9cd26de
GFX1 ba_2b_a.bin 0 - 1FFF 919147D0 9fccdfccc2a3ec634e350880ded7053f36c377bc
GFX1 ba_2a_a.bin 2000 - 3FFF 3F7EDB00 f59d24f15bdb8903187eabc1578dcb60443614ed
GFX2 ba_8b_a.bin 0 - 1FFF 919147D0 9fccdfccc2a3ec634e350880ded7053f36c377bc
GFX2 ba_8a_a.bin 2000 - 3FFF 3F7EDB00 f59d24f15bdb8903187eabc1578dcb60443614ed

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: N2A03
CPU#: 1
Sound?: No
no 9010A support
Start - End   R   W 
0 - 7FF r w
800 - 1FFF r w
2000 - 3FFF r w
4000 - 4015 r w
4011 - 4011 w
4014 - 4014 w
4016 - 4016 r w
4017 - 4017 r w
4020 - 4020 r w
8000 - FFFF r w
 
CPU: N2A03
CPU#: 2
Sound?: No
no 9010A support
Start - End   R   W 
0 - 7FF r w
800 - 1FFF r w
2000 - 3FFF r w
4000 - 4015 r w
4011 - 4011 w
4014 - 4014 w
4016 - 4016 r w
4017 - 4017 r w
4020 - 4020 w
8000 - FFFF r w
 


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