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Coin-Op : Arcade : Street Fighter : "sf1p" Virtual Machine


ROM Set/Virtual Machine: sf1p
Long Name: Street Fighter (prototype)
Manufacturer: Capcom
Year: 1987
Clone?: Yes, of sf1
Implemented In: sf1.c
Monitor Type: raster
Orientation: horizontal
Resolution: 384 x 224 (w x h)
Colors: 1024

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.

Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 prg8.2a 0 - 1FFFF D48D06A3 d899771c66c1e7a5caa11f67a1122adb6f0f4d28
CPU1 prg0.2c 1 - 20000 E8606C1A be94203cba733e337993e6f386ff5ce1e76d8913
CPU2 sound.9j 0 - 7FFF 43CD32AE 42e59becde5761eb5d5bc310d2bc690f6f16882a
CPU3 voice.1g 0 - FFFF 3F23C180 fb4e3bb835d94a733eacc0b1df9fe19fa1120997
GFX1 bkchr.2k 0 - 1FFFF E4D47ACA 597ed03e5c8328ec7209282247080c171eaedf86
GFX1 bkchr.1k 20000 - 3FFFF 5A1CBC1B ad7bf117a7d1c0ef2aa47e133b0889092a009ae5
GFX1 bkchr.4k 40000 - 5FFFF C351BD48 58131974d378a91f03f8c0bbd2ea384bd4fe501a
GFX1 bkchr.3k 60000 - 7FFFF 6BB2B050 d36419dabdc0a90b76e295b746928d9e1e69674a
GFX2 mchr.1d 0 - 1FFFF AB06A60B 44febaa2ac8f060ed297b69af1fd258164ff565d
GFX2 mchr.1e 20000 - 3FFFF D221387D 012dc8c646a6a4b8bf905d859e3465b4bcaaed67
GFX2 mchr.1g 40000 - 5FFFF 1E4C1712 543b47a865d11dd91331c0236c5578dbe7549881
GFX2 mchr.1h 60000 - 7FFFF A381F529 7e427894f8440c23c92ce5d1f118b7a1d70b0282
GFX2 mchr.2d 80000 - 9FFFF E52303C4 1ae4979c53e589d9a5e7c0dbbf33b980d10274ac
GFX2 mchr.2e A0000 - BFFFF 23B9A6A1 bf7f67d97cfaa1f4c78f290c7c18e099566709c7
GFX2 mchr.2g C0000 - DFFFF 1283AC09 229a507e0a1c46b451d8879e690e8557d21d588d
GFX2 mchr.2h E0000 - FFFFF CC6BF05C 4e83dd55c88d5b539ab1dcae5bfd16195bcd2565
GFX3 b1m.bin 0 - FFFF 64758232 20d21677b791a7f96afed54b286ee92adb80456d
GFX3 b2m.bin 10000 - 1FFFF D958F5AD 0e5c98a24814f5e1e6346dba4cfbd3a3a72ed724
GFX3 b1k.bin 20000 - 2FFFF E766F5FE ad48a543507a981d844f0e2d5cceb689775b9ad6
GFX3 b2k.bin 30000 - 3FFFF E71572D3 752540bbabf56c883208b132e285b485d4b5b4ee
GFX3 b1h.bin 40000 - 4FFFF 8494F38C 8d99ae088bd5b479f10e69b0a960f07d10adc23b
GFX3 b2h.bin 50000 - 5FFFF 1FC5F049 bb6d5622247ec32ad044cde856cf67dddc3c732f
GFX3 b3m.bin 60000 - 6FFFF D136802E 84c2a6b2a8bad7e9249b6dce9cbf5301526aa6af
GFX3 b4m.bin 70000 - 7FFFF B4FA85D3 c15e36000bf68a838eb34c3872e342acbb9c140a
GFX3 b3k.bin 80000 - 8FFFF 40E11CC8 ed469a8629080da88ce6faeb232633f94e2816c3
GFX3 b4k.bin 90000 - 9FFFF 5CA9716E 87620083aa6a7697f6faf742ac0e47115af3e0f3
GFX3 b3h.bin A0000 - AFFFF 8C3D9173 08df92d962852f88b42e76dfaf6bb23a80d84657
GFX3 b4h.bin B0000 - BFFFF A2DF66F8 9349704fdb7b0919813cb48d4deacdbbdebb2fee
GFX4 vram.4d 0 - 3FFF BFADFB32 8443ad9f02da5fb032017fc0c657b1bdc15e4f27
GFX5 bks1j10.5h 0 - FFFF 4934AACD 15274ae8b26799e15c7a66ff89ffd386de1659d3
GFX5 bks1j18.3h 10000 - 1FFFF 551FFC88 4f9213f4e80033f910dd8aae44b2c6d9ba760d61
GFX5 ms1j10.3g 20000 - 2FFFF F92958B8 da8fa64ea9ad27c737225681c49f7c57cc7afeed
GFX5 ms1j18.5g 30000 - 3FFFF 89E35DC1 368d0cce3bc39b3762d79df0c023242018fbbcb8
PROMS sfb05.bin 0 - FF 864199AD b777df20b19fa7b7536120191df1875101e9d7af
PROMS sfb00.bin 100 - 1FF BD3F8C5D c31ee9f466f05a21612f5ea29fb8c7c25dc9e011
PROMS mb7114h.12j 200 - 2FF 4C734B64 7a122b643bad3e3586821980efff023a63e5a029
PROMS mmi-7603.13h 300 - 31F 6BCDA53 fa69b77697bb12aa6012d82ef5b504d3a1d20232

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: 68000
CPU#: 1
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 4FFFF r w
800000 - 800FFF r w
B00000 - B007FF w
C00000 - C00001 r
C00002 - C00003 r
C00004 - C00005 r
C00006 - C00007 r
C00008 - C00009 r
C0000A - C0000B r
C0000C - C0000D r
C0000E - C0000F r
C00010 - C00011 w
C00014 - C00015 w
C00018 - C00019 w
C0001A - C0001B w
C0001C - C0001D w
C0001E - C0001F w
FF8000 - FFDFFF r w
FFE000 - FFFFFF r w
CPU: Z80
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 7FFF r w
C000 - C7FF r w
C800 - C800 r
E000 - E000 w
E001 - E001 r w
CPU: Z80
CPU#: 3
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - FFFF w
0 - 7FFF r
8000 - FFFF r

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