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Coin-Op : Arcade : Puzzle Bobble 2X : "pbobbl3u" Virtual Machine

Overview

ROM Set/Virtual Machine: pbobbl3u
Long Name: Puzzle Bobble 3 (US)
Manufacturer: Taito Corporation
Year: 1996
Clone?: Yes, of pbobble3
Implemented In: taito_f3.c
Monitor Type: raster
Orientation: horizontal
Resolution: 320 x 232 (w x h)
Colors: 8192

NOTE: These are MAME "Virtual Machines." These virtual machines are ROM-specific but contain address space information (memory maps) that may be useful when debugging hardware. There may be descrencies between MAME's definition of the hardware, and actual hardware. Information is provided for reference only. THERE ARE NO ROMS ANYWHERE ON THIS WEB SITE.


Driver Details

ROM Regions:

Region ROM File Start - End CRC 9010A SHA1
CPU1 pb3_12.rom 0 - 7FFFF 9EB19A00 5A60 5a6417e4377070f9f01110dc6d513d0de01cff1e
CPU1 pb3_11.rom 1 - 80000 E54ADA97 E85A 325e2bc7156656cc262989910dde07a1746cf790
CPU1 pb3_10.rom 2 - 80001 1502A122 E68D cb981a4578aa30276c491a0ef47f5e05c05d8b28
CPU1 e29_09u.bin 3 - 80002 DDC5A34C 4583 f38c99ac33b199b3ed99a84c67984f23a864e5d4
CPU2 pb3_13.rom 100000 - 13FFFF 1EF551EF 9B6F 527defe8f35314304adb4b483285b08cd6ebe865
CPU2 pb3_14.rom 100001 - 140000 7EE7E688 C4D d65aa9c449e1d64f10d1be9727a9d93ab1571e65
GFX1 pb3_02.rom 0 - FFFFF 437391D3 2E64 b3cc64c68553d37e0bd09e0dece14901d8df5866
GFX1 pb3_01.rom 1 - 100000 52547C77 B077 d0cc8b8915cec1506c9733a1ce1638038ea93d25
GFX2 pb3_08.rom 0 - FFFFF 7040A3D5 7890 ea284ec530aac20348f84122e38a508bbc283f44
GFX2 pb3_07.rom 1 - 100000 FCA2EA9B CE2D a87ebedd0d16657288df434a70b8933fafe0ca25
GFX2 pb3_06.rom 300000 - 3FFFFF C16184F8 30D9 ded417d9d116b5a2f7518fa404bc2dda1c6a6366
SOUND1 pb3_05.rom 0 - 1FFFFF E33C1234 7BAC 84c336ed6fd8723e824889fe7b52c284be659e62
SOUND1 pb3_04.rom 400000 - 5FFFFF D1F42457 91F3 2c77be6365deb5ef215da0c66da23b415623bdb1
SOUND1 pb3_03.rom C00000 - DFFFFF A4371658 673A 26510a3f6de97f49b10dfc5cb9b7da947a44bfcb

NOTE: These are the "ROM Regions" defined in the MAME "Virtual Machine." Usually these correspond to actual CPUs or Sound CPUs. Occasionally they will not. Occasionally they will be wrong, or they will not be mappable locations. Paging is usually handled through a software "hack" and not represented in this map.
9010A: Refers to the Fluke 9010A Signature Analysis algorithm. You should independently confirm these signature numbers before using. Different ROM versions will have different signatures.

Emulated CPUs:

CPU: 68EC020
CPU#: 1
Sound?: No
no 9010A support
Start - End   R   W 
0 - 1FFFFF r w
300000 - 30007F w
400000 - 43FFFF r w
440000 - 447FFF r w
4A0000 - 4A001F w
4A0000 - 4A0017 r
600000 - 60FFFF r w
610000 - 61BFFF r w
61C000 - 61DFFF r w
61E000 - 61FFFF r w
620000 - 62FFFF r w
630000 - 63FFFF r w
660000 - 66000F w
660010 - 66001F w
C00000 - C007FF r w
C80000 - C80003 w
C80100 - C80103 w
 
CPU: 68000
CPU#: 2
Sound?: No
Fluke 9010A Script
Start - End   R   W 
0 - 3FFFF r w
140000 - 140FFF r w
200000 - 20001F r w
260000 - 2601FF r w
280000 - 28001F r w
300000 - 30003F w
340000 - 340003 w
C00000 - C7FFFF w
C00000 - C1FFFF r
C20000 - C3FFFF r
C40000 - C7FFFF r
FF8000 - FFFFFF r w
 


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