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Coin-Op : Arcade : Dog Patch : VM Driver Source

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     1: /***************************************************************************
     2: 
     3: Zodiack/Dogfight Memory Map (preliminary)
     4: 
     5: driver by Zsolt Vasvari
     6: 
     7: Memory Mapped:
     8: 
     9: 
    10: I/O Ports:
    11: 
    12: 00-01		W   AY8910 #0
    13: 
    14: 
    15: TODO:
    16: 
    17: - Verify Z80 and AY8910 clock speeds
    18: 
    19: ***************************************************************************/
    20: 
    21: #include "driver.h" 
    22: #include "vidhrdw/generic.h" 
    23: 
    24: extern UINT8 *zodiack_videoram2;
    25: extern UINT8 *zodiack_attributesram;
    26: extern UINT8 *zodiack_bulletsram;
    27: extern size_t zodiack_bulletsram_size;
    28: 
    29: extern WRITE_HANDLER( zodiack_videoram_w );
    30: extern WRITE_HANDLER( zodiack_videoram2_w );
    31: extern WRITE_HANDLER( zodiack_attributes_w );
    32: extern WRITE_HANDLER( zodiack_flipscreen_w );
    33: 
    34: extern PALETTE_INIT( zodiack );
    35: extern VIDEO_START( zodiack );
    36: extern VIDEO_UPDATE( zodiack );
    37: 
    38: int percuss_hardware;
    39: 
    40: extern MACHINE_INIT( espial );
    41: extern WRITE_HANDLER( zodiac_master_interrupt_enable_w );
    42: extern INTERRUPT_GEN( zodiac_master_interrupt );
    43: extern WRITE_HANDLER( zodiac_master_soundlatch_w );
    44: 
    45: 
    46: static MACHINE_INIT( zodiack )
    47: {
    48: 	percuss_hardware = 0;
    49: 	machine_init_espial();
    50: }
    51: 
    52: static MACHINE_INIT( percuss )
    53: {
    54: 	percuss_hardware = 1;
    55: 	machine_init_espial();
    56: }
    57: 
    58: 
    59: static WRITE_HANDLER( zodiack_control_w )
    60: {
    61: 	/* Bit 0-1 - coin counters */
    62: 	coin_counter_w(0, data & 0x02);
    63: 	coin_counter_w(1, data & 0x01);
    64: 
    65: 	/* Bit 2 - ???? */
    66: }
    67: 
    68: static MEMORY_READ_START( readmem )
    69: 	{ 0x0000, 0x4fff, MRA_ROM },
    70: 	{ 0x5800, 0x5fff, MRA_RAM },
    71: 	{ 0x6081, 0x6081, input_port_0_r },
    72: 	{ 0x6082, 0x6082, input_port_1_r },
    73: 	{ 0x6083, 0x6083, input_port_2_r },
    74: 	{ 0x6084, 0x6084, input_port_3_r },
    75: 	{ 0x6090, 0x6090, soundlatch_r },
    76: 	{ 0x7000, 0x7000, MRA_NOP },  /* ??? */
    77: 	{ 0x9000, 0x93ff, MRA_RAM },
    78: 	{ 0xa000, 0xa3ff, MRA_RAM },
    79: 	{ 0xb000, 0xb3ff, MRA_RAM },
    80: 	{ 0xc000, 0xcfff, MRA_ROM },
    81: MEMORY_END
    82: 
    83: 
    84: static MEMORY_WRITE_START( writemem )
    85: 	{ 0x0000, 0x4fff, MWA_ROM },
    86: 	{ 0x5800, 0x5fff, MWA_RAM },
    87: 	{ 0x6081, 0x6081, zodiack_control_w },
    88: 	{ 0x6090, 0x6090, zodiac_master_soundlatch_w },
    89: 	{ 0x7000, 0x7000, watchdog_reset_w },
    90: 	{ 0x7100, 0x7100, zodiac_master_interrupt_enable_w },
    91: 	{ 0x7200, 0x7200, zodiack_flipscreen_w },
    92: 	{ 0x9000, 0x903f, zodiack_attributes_w, &zodiack_attributesram },
    93: 	{ 0x9040, 0x905f, MWA_RAM, &spriteram, &spriteram_size },
    94: 	{ 0x9060, 0x907f, MWA_RAM, &zodiack_bulletsram, &zodiack_bulletsram_size },
    95: 	{ 0x9080, 0x93ff, MWA_RAM },
    96: 	{ 0xa000, 0xa3ff, zodiack_videoram_w, &videoram, &videoram_size },
    97: 	{ 0xb000, 0xb3ff, zodiack_videoram2_w, &zodiack_videoram2 },
    98: 	{ 0xc000, 0xcfff, MWA_ROM },
    99: MEMORY_END
   100: 
   101: static MEMORY_READ_START( sound_readmem )
   102: 	{ 0x0000, 0x1fff, MRA_ROM },
   103: 	{ 0x2000, 0x23ff, MRA_RAM },
   104: 	{ 0x6000, 0x6000, soundlatch_r },
   105: MEMORY_END
   106: 
   107: static MEMORY_WRITE_START( sound_writemem )
   108: 	{ 0x0000, 0x1fff, MWA_ROM },
   109: 	{ 0x2000, 0x23ff, MWA_RAM },
   110: 	{ 0x4000, 0x4000, interrupt_enable_w },
   111: 	{ 0x6000, 0x6000, soundlatch_w },
   112: MEMORY_END
   113: 
   114: static PORT_WRITE_START( sound_writeport )
   115: 	{ 0x00, 0x00, AY8910_control_port_0_w },
   116: 	{ 0x01, 0x01, AY8910_write_port_0_w },
   117: PORT_END
   118: 
   119: 
   120: 
   121: INPUT_PORTS_START( zodiack )
   122: 	PORT_START      /* DSW0 */  /* never read in this game */
   123: 	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
   124: 
   125: 	PORT_START      /* DSW1 */
   126: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   127: 	PORT_DIPSETTING(    0x00, "3" )
   128: 	PORT_DIPSETTING(    0x01, "4" )
   129: 	PORT_DIPSETTING(    0x02, "5" )
   130: 	PORT_DIPSETTING(    0x03, "6" )
   131: 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
   132: 	PORT_DIPSETTING(    0x14, DEF_STR( 2C_1C ) )
   133: 	PORT_DIPSETTING(    0x18, "2 Coins/1 Credit  3 Coins/2 Credits" )
   134: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   135: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   136: 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
   137: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
   138: 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_6C ) )
   139: 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
   140: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
   141: 	PORT_DIPSETTING(    0x00, "20000 50000" )
   142: 	PORT_DIPSETTING(    0x20, "40000 70000" )
   143: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
   144: 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
   145: 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
   146: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
   147: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   148: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   149: 
   150: 	PORT_START      /* IN0 */
   151: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   152: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   153: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   154: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
   155: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
   156: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
   157: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
   158: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   159: 
   160: 	PORT_START      /* IN1 */
   161: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   162: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   163: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   164: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   165: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
   166: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
   167: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   168: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
   169: INPUT_PORTS_END
   170: 
   171: INPUT_PORTS_START( dogfight )
   172: 	PORT_START      /* DSW0 */
   173: 	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_B ) )
   174: 	PORT_DIPSETTING(    0x05, DEF_STR( 2C_1C ) )
   175: 	PORT_DIPSETTING(    0x06, DEF_STR( 3C_2C ) )
   176: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   177: 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_2C ) )
   178: 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
   179: 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
   180: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_6C ) )
   181: 	PORT_DIPSETTING(    0x07, DEF_STR( Free_Play ) )
   182: 	PORT_DIPNAME( 0x38, 0x00, DEF_STR( Coin_A ) )
   183: 	PORT_DIPSETTING(    0x38, DEF_STR( 5C_1C ) )
   184: 	PORT_DIPSETTING(    0x30, DEF_STR( 4C_1C ) )
   185: 	PORT_DIPSETTING(    0x28, DEF_STR( 3C_1C ) )
   186: 	PORT_DIPSETTING(    0x20, DEF_STR( 2C_1C ) )
   187: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   188: 	PORT_DIPSETTING(    0x18, DEF_STR( 3C_4C ) )
   189: 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_2C ) )
   190: 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_3C ) )
   191: 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )  /* most likely unused */
   192: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   193: 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
   194: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )  /* most likely unused */
   195: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   196: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   197: 
   198: 	PORT_START      /* DSW1 */
   199: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   200: 	PORT_DIPSETTING(    0x00, "3" )
   201: 	PORT_DIPSETTING(    0x01, "4" )
   202: 	PORT_DIPSETTING(    0x02, "5" )
   203: 	PORT_DIPSETTING(    0x03, "6" )
   204: 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
   205: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   206: 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
   207: 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
   208: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   209: 	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
   210: 	PORT_BITX(    0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Invulnerability", IP_KEY_NONE, IP_JOY_NONE )
   211: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   212: 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
   213: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
   214: 	PORT_DIPSETTING(    0x00, "20000 50000" )
   215: 	PORT_DIPSETTING(    0x20, "40000 70000" )
   216: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
   217: 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
   218: 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
   219: 	PORT_DIPNAME( 0x80, 0x00, "Freeze" )
   220: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   221: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   222: 
   223: 	PORT_START      /* IN0 */
   224: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   225: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   226: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   227: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
   228: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   229: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   230: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   231: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   232: 
   233: 	PORT_START      /* IN1 */
   234: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
   235: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   236: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
   237: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   238: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   239: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
   240: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   241: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
   242: INPUT_PORTS_END
   243: 
   244: INPUT_PORTS_START( moguchan )
   245: 	PORT_START      /* DSW0 */
   246: 	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   247: 
   248: 	PORT_START      /* DSW1 */
   249: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   250: 	PORT_DIPSETTING(    0x00, "3" )
   251: 	PORT_DIPSETTING(    0x01, "4" )
   252: 	PORT_DIPSETTING(    0x02, "5" )
   253: 	PORT_DIPSETTING(    0x03, "6" )
   254: 	PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) )
   255: 	PORT_DIPSETTING(    0x14, DEF_STR( 2C_1C ) )
   256: 	PORT_DIPSETTING(    0x18, "2 Coins/1 Credit  3 Coins/2 Credits" )
   257: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   258: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   259: 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )
   260: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
   261: 	PORT_DIPSETTING(    0x10, DEF_STR( 1C_6C ) )
   262: 	PORT_DIPSETTING(    0x1c, DEF_STR( Free_Play ) )
   263: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Bonus_Life ) )
   264: 	PORT_DIPSETTING(    0x00, "20000 50000" )
   265: 	PORT_DIPSETTING(    0x20, "40000 70000" )
   266: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
   267: 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
   268: 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
   269: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
   270: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   271: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   272: 
   273: 	PORT_START      /* IN0 */
   274: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   275: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   276: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
   277: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT  | IPF_8WAY | IPF_COCKTAIL )
   278: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
   279: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
   280: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
   281: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   282: 
   283: 	PORT_START      /* IN1 */
   284: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   285: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   286: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   287: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   288: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
   289: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)	    /* these are read, but are they */
   290: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )					/* ever used? */
   291: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
   292: INPUT_PORTS_END
   293: 
   294: INPUT_PORTS_START( percuss )
   295: 	PORT_START      /* DSW0 */
   296: 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
   297: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   298: 	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
   299: 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
   300: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   301: 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
   302: 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) )
   303: 	PORT_DIPSETTING(    0x00, "20000 100000" )
   304: 	PORT_DIPSETTING(    0x04, "20000 200000" )
   305: 	PORT_DIPSETTING(    0x08, "40000 100000" )
   306: 	PORT_DIPSETTING(    0x0c, "40000 200000" )
   307: 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
   308: 	PORT_DIPSETTING(    0x10, DEF_STR( Upright ) )
   309: 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
   310: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
   311: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   312: 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
   313: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
   314: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
   315: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   316: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   317: 
   318: 	PORT_START      /* DSW1 */
   319: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   320: 	PORT_DIPSETTING(    0x00, "4" )
   321: 	PORT_DIPSETTING(    0x01, "5" )
   322: 	PORT_DIPSETTING(    0x02, "6" )
   323: 	PORT_DIPSETTING(    0x03, "7" )
   324: 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
   325: 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
   326: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   327: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   328: 	PORT_DIPSETTING(    0x0c, DEF_STR( Free_Play ) )
   329: 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
   330: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   331: 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
   332: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
   333: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   334: 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
   335: 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
   336: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   337: 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
   338: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
   339: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   340: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   341: 
   342: 	PORT_START      /* IN0 */
   343: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   344: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   345: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
   346: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   347: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
   348: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
   349: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
   350: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
   351: 
   352: 	PORT_START      /* IN1 */
   353: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   354: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   355: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   356: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   357: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
   358: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
   359: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   360: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
   361: INPUT_PORTS_END
   362: 
   363: INPUT_PORTS_START( bounty )
   364: 	PORT_START      /* DSW0 */
   365: 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
   366: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   367: 	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
   368: 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
   369: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   370: 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
   371: 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
   372: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   373: 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
   374: 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
   375: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   376: 	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
   377: 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
   378: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   379: 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
   380: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
   381: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   382: 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
   383: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
   384: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
   385: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   386: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   387: 
   388: 	PORT_START      /* DSW1 */
   389: 	PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
   390: 	PORT_DIPSETTING(    0x00, "3" )
   391: 	PORT_DIPSETTING(    0x01, "4" )
   392: 	PORT_DIPSETTING(    0x02, "5" )
   393: 	PORT_DIPSETTING(    0x03, "6" )
   394: 	PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) )
   395: 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
   396: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   397: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   398: 	PORT_DIPSETTING(    0x0c, DEF_STR( Free_Play ) )
   399: 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
   400: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   401: 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
   402: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
   403: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   404: 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
   405: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
   406: 	PORT_DIPSETTING(    0x40, DEF_STR( Upright ) )
   407: 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
   408: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
   409: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   410: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   411: 
   412: 	PORT_START      /* IN0 */
   413: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
   414: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
   415: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY | IPF_COCKTAIL )
   416: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   417: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY | IPF_COCKTAIL )
   418: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY )
   419: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN  | IPF_8WAY | IPF_COCKTAIL )
   420: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
   421: 
   422: 	PORT_START      /* IN1 */
   423: 	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   424: 	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
   425: 	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
   426: 	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   427: 	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP    | IPF_8WAY )
   428: 	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL)
   429: 	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 )
   430: 	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT  | IPF_8WAY )
   431: INPUT_PORTS_END
   432: 
   433: 
   434: 
   435: static struct GfxLayout charlayout =
   436: {
   437: 	8,8,    /* 8*8 chars */
   438: 	256,    /* 256 characters */
   439: 	1,      /* 1 bit per pixel */
   440: 	{ 0 } , /* single bitplane */
   441: 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
   442: 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
   443: 	8*8     /* every char takes 8 consecutive bytes */
   444: };
   445: 
   446: static struct GfxLayout charlayout_2 =
   447: {
   448: 	8,8,    /* 8*8 chars */
   449: 	256,    /* 256 characters */
   450: 	2,      /* 2 bits per pixel */
   451: 	{ 0, 512*8*8 },  /* The bitplanes are seperate */
   452: 	{ 0, 1, 2, 3, 4, 5, 6, 7 },
   453: 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
   454: 	8*8     /* every char takes 8 consecutive bytes */
   455: };
   456: 
   457: static struct GfxLayout spritelayout =
   458: {
   459: 	16,16,  /* 16*16 sprites */
   460: 	64,     /* 64 sprites */
   461: 	2,      /* 2 bits per pixel */
   462: 	{ 0, 128*32*8 },        /* the two bitplanes are separated */
   463: 	{     0,     1,     2,     3,     4,     5,     6,     7,
   464: 	  8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
   465: 	{  0*8,  1*8,  2*8,  3*8,  4*8,  5*8,  6*8,  7*8,
   466: 	  16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
   467: 	32*8    /* every sprite takes 32 consecutive bytes */
   468: };
   469: 
   470: static struct GfxLayout bulletlayout =
   471: {
   472: 	/* there is no gfx ROM for this one, it is generated by the hardware */
   473: 	7,1,	/* it's just 1 pixel, but we use 7*1 to position it correctly */
   474: 	1,	/* just one */
   475: 	1,	/* 1 bit per pixel */
   476: 	{ 10*8*8 },	/* point to letter "A" */
   477: 	{ 3, 7, 7, 7, 7, 7, 7 },	/* I "know" that this bit of the */
   478: 	{ 1*8 },						/* graphics ROMs is 1 */
   479: 	0	/* no use */
   480: };
   481: 
   482: static struct GfxDecodeInfo gfxdecodeinfo[] =
   483: {
   484: 	{ REGION_GFX1, 0x0000, &charlayout,   8*4    , 8 },
   485: 	{ REGION_GFX1, 0x0800, &spritelayout, 0      , 8 },
   486: 	{ REGION_GFX1, 0x0000, &bulletlayout, 8*4+8*2, 1 },
   487: 	{ REGION_GFX1, 0x1000, &charlayout_2, 0      , 8 },
   488: 	{ -1 } /* end of array */
   489: };
   490: 
   491: 
   492: static struct AY8910interface ay8910_interface =
   493: {
   494: 	1,	/* 1 chip */
   495: 	1789750,	/* 1.78975 MHz? */
   496: 	{ 50 },
   497: 	{ 0 },
   498: 	{ 0 },
   499: 	{ 0 },
   500: 	{ 0 }
   501: };
   502: 
   503: 
   504: static MACHINE_DRIVER_START( zodiack )
   505: 
   506: 	/* basic machine hardware */
   507: 	MDRV_CPU_ADD(Z80, 4000000)        /* 4.00 MHz??? */
   508: 	MDRV_CPU_MEMORY(readmem,writemem)
   509: 	MDRV_CPU_VBLANK_INT(zodiac_master_interrupt,2)
   510: 
   511: 	MDRV_CPU_ADD(Z80, 14318000/8)	/* 1.78975 MHz??? */
   512: 	MDRV_CPU_MEMORY(sound_readmem,sound_writemem)
   513: 	MDRV_CPU_PORTS(0,sound_writeport)
   514: 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,8)	/* IRQs are triggered by the main CPU */
   515: 
   516: 	MDRV_FRAMES_PER_SECOND(60)
   517: 	MDRV_VBLANK_DURATION(DEFAULT_REAL_60HZ_VBLANK_DURATION)  /* frames per second, vblank duration */
   518: 
   519: 	MDRV_MACHINE_INIT(zodiack)
   520: 
   521: 	/* video hardware */
   522: 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
   523: 	MDRV_SCREEN_SIZE(32*8, 32*8)
   524: 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
   525: 	MDRV_GFXDECODE(gfxdecodeinfo)
   526: 	MDRV_PALETTE_LENGTH(49)
   527: 	MDRV_COLORTABLE_LENGTH(4*8+2*8+2*1)
   528: 
   529: 	MDRV_PALETTE_INIT(zodiack)
   530: 	MDRV_VIDEO_START(zodiack)
   531: 	MDRV_VIDEO_UPDATE(zodiack)
   532: 
   533: 	/* sound hardware */
   534: 	MDRV_SOUND_ADD(AY8910, ay8910_interface)
   535: MACHINE_DRIVER_END
   536: 
   537: static MACHINE_DRIVER_START( percuss )
   538: 	MDRV_IMPORT_FROM(zodiack)
   539: 	MDRV_MACHINE_INIT(percuss)
   540: MACHINE_DRIVER_END
   541: 
   542: static MACHINE_DRIVER_START( moguchan )
   543: 	MDRV_IMPORT_FROM(zodiack)
   544: 	MDRV_MACHINE_INIT(percuss)
   545: MACHINE_DRIVER_END
   546: 
   547: /***************************************************************************
   548: 
   549:   Game driver(s)
   550: 
   551: ***************************************************************************/
   552: ROM_START( zodiack )
   553: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
   554: 	ROM_LOAD( "ovg30c.2",     0x0000, 0x2000, CRC(a2125e99) SHA1(00ae4ed2c7b6895d2dc58aa2fc51c25b6428e4ba) )
   555: 	ROM_LOAD( "ovg30c.3",     0x2000, 0x2000, CRC(aee2b77f) SHA1(2581b7a75d38663cc5ebc91a77385ca7eb9b4aba) )
   556: 	ROM_LOAD( "ovg30c.6",     0x4000, 0x0800, CRC(1debb278) SHA1(98c9f09c5f3125ba8a1392be62fd469aa0ba4d98) )
   557: 
   558: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   559: 	ROM_LOAD( "ovg20c.1",     0x0000, 0x1000, CRC(2d3c3baf) SHA1(e32937b947e591cba45da2dd456e4f655e62ddfd) )
   560: 
   561: 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
   562: 	ROM_LOAD( "ovg40c.7",     0x0000, 0x0800, CRC(ed9d3be7) SHA1(80d5906afef8b6d68fb13d41992aea208d9e3690) )
   563: 	ROM_LOAD( "orca40c.8",    0x0800, 0x1000, CRC(88269c94) SHA1(acc27be0d27b33c2242ecf0563fe986e8dffb264) )
   564: 	ROM_LOAD( "orca40c.9",    0x1800, 0x1000, CRC(a3bd40c9) SHA1(dcf8cbb73c081a3af85da135e8278c54e9e0de7c) )
   565: 
   566: 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
   567: 	ROM_LOAD( "ovg40c.2a",    0x0000, 0x0020, CRC(703821b8) SHA1(33dcc9b0bea5e110eb4ffd3b8b8763e32e927b22) )
   568: 	ROM_LOAD( "ovg40c.2b",    0x0020, 0x0020, CRC(21f77ec7) SHA1(b1019afc4361aca98b7120b21743bfeb5ea2ff63) )
   569: ROM_END
   570: 
   571: ROM_START( dogfight )
   572: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
   573: 	ROM_LOAD( "df-2",         0x0000, 0x2000, CRC(ad24b28b) SHA1(5bfc24c9d176a987525c5ad3eff3308f679d4d44) )
   574: 	ROM_LOAD( "df-3",         0x2000, 0x2000, CRC(cd172707) SHA1(9d7a494006db13cbe9c895875a18d9423a0128bc) )
   575: 	ROM_LOAD( "df-5",         0x4000, 0x1000, CRC(874dc6bf) SHA1(2c34fdfb2838c41f239171bc9a14a5cc7a94a170) )
   576: 	ROM_LOAD( "df-4",         0xc000, 0x1000, CRC(d8aa3d6d) SHA1(0863d566ff4a181ae8a8d552f9768dd028254605) )
   577: 
   578: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   579: 	ROM_LOAD( "df-1",         0x0000, 0x1000, CRC(dcbb1c5b) SHA1(51fa51ff64982455b00484d55f6a8cf89fc786f1) )
   580: 
   581: 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
   582: 	ROM_LOAD( "df-6",         0x0000, 0x0800, CRC(3059b515) SHA1(849e99a04ddcdfcf097cc3ac17e9edf12b51cd69) )
   583: 	ROM_LOAD( "df-7",         0x0800, 0x1000, CRC(ffe05fee) SHA1(70b9d0808defd936e2c3567f8e6996a19753de81) )
   584: 	ROM_LOAD( "df-8",         0x1800, 0x1000, CRC(2cb51793) SHA1(d90177ef28730774202a04a0846281537a1883df) )
   585: 
   586: 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
   587: 	ROM_LOAD( "1.bpr",        0x0000, 0x0020, CRC(69a35aa5) SHA1(fe494ed1ff642f95834dfca92e9c4494e04f7b81) )
   588: 	ROM_LOAD( "2.bpr",        0x0020, 0x0020, CRC(596ae457) SHA1(1c1a3130d88c5fd5c66ce9f91d97a09c0a0b535f) )
   589: ROM_END
   590: 
   591: ROM_START( moguchan )
   592: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
   593: 	ROM_LOAD( "2.5r",         0x0000, 0x1000, CRC(85d0cb7e) SHA1(20066f71d80161dff556bc86edf40fcc2ac3b993) )
   594: 	ROM_LOAD( "4.5m",         0x1000, 0x1000, CRC(359ef951) SHA1(93e80fcd371e8d2026919d0e046b636b7c19002e) )
   595: 	ROM_LOAD( "3.5np",        0x2000, 0x1000, CRC(c8776f77) SHA1(edc28a6a804b9573307faa25b6fdd096b7093593) )
   596: 
   597: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   598: 	ROM_LOAD( "1.7hj",        0x0000, 0x1000, CRC(1a88d35f) SHA1(d9347723c0eb6508739a6c0de4984b8244b197cf) )
   599: 
   600: 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
   601: 	ROM_LOAD( "5.4r",         0x0000, 0x0800, CRC(1b7febd8) SHA1(4f9ce99f05e6e207bb91f831b6bee7cf72b3d05b) )
   602: 	ROM_LOAD( "6.7p",         0x0800, 0x1000, CRC(c8060ffe) SHA1(f1f975c2638e6cdf00af4a96591529c7b6684742) )
   603: 	ROM_LOAD( "7.7m",         0x1800, 0x1000, CRC(bfca00f4) SHA1(797b07bab2467fe00cd85cd4477db2367a3e5a40) )
   604: 
   605: 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
   606: 	ROM_LOAD( "moguchan.2a",  0x0000, 0x0020, CRC(e83daab3) SHA1(58b38091dfbc3f3b4ddf6c6febd98c909be89063) )
   607: 	ROM_LOAD( "moguchan.2b",  0x0020, 0x0020, CRC(9abfdf40) SHA1(44c4dcdd3d79af2c4a897cc003b5287dece0313e) )
   608: ROM_END
   609: 
   610: ROM_START( percuss )
   611: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
   612: 	ROM_LOAD( "percuss.1",    0x0000, 0x1000, CRC(ff0364f7) SHA1(048963d70e513068fdb591b4bc152473fe4cc2c3) )
   613: 	ROM_LOAD( "percuss.3",    0x1000, 0x1000, CRC(7f646c59) SHA1(976210f1fed11c03e0a159c8189630a1fec63fc9) )
   614: 	ROM_LOAD( "percuss.2",    0x2000, 0x1000, CRC(6bf72dd2) SHA1(447109a508a571650501d3dd3fa018513b4e4558) )
   615: 	ROM_LOAD( "percuss.4",    0x3000, 0x1000, CRC(fb1b15ba) SHA1(778853a0fbef7dd80d1046e2b04adcd9d1241f83) )
   616: 	ROM_LOAD( "percuss.5",    0x4000, 0x1000, CRC(8e5a9692) SHA1(17db644c3cd0435c380b2080bda02c6a6d45eaf6) )
   617: 
   618: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   619: 	ROM_LOAD( "percuss.8",    0x0000, 0x0800, CRC(d63f56f3) SHA1(2cf9cca55fb612c9efae06e62bd6d33fdd38de57) )
   620: 	ROM_LOAD( "percuss.9",    0x0800, 0x0800, CRC(e08fef2f) SHA1(af41763f200c4c660ca7230eace4f443e57e809a) )
   621: 
   622: 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
   623: 	ROM_LOAD( "percuss.10",   0x0000, 0x0800, CRC(797598aa) SHA1(6d26ed5e964b7f1b2ce651c7bf0168a730bee02f) )
   624: 	ROM_LOAD( "percuss.6",    0x0800, 0x1000, CRC(5285a580) SHA1(cd7ba64706458c67166934d0fa08894fb577810b) )
   625: 	ROM_LOAD( "percuss.7",    0x1800, 0x1000, CRC(8fc4175d) SHA1(0249f6324ae44142d7da2306674ed86afcccf5f2) )
   626: 
   627: 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
   628: 	ROM_LOAD( "percus2a.prm", 0x0000, 0x0020, CRC(e2ee9637) SHA1(e4ca064793ae1dc36b2d852448162d062a2f26f8) )
   629: 	ROM_LOAD( "percus2b.prm", 0x0020, 0x0020, CRC(e561b029) SHA1(7d21a3492a179f5ce541911d19e4816960547089) )
   630: ROM_END
   631: 
   632: ROM_START( bounty )
   633: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )       /* 64k for code */
   634: 	ROM_LOAD( "1.4f",      0x0000, 0x1000, CRC(f495b19d) SHA1(df2de0869b10da1ee1d98d48615c9e1dce798c26) )
   635: 	ROM_LOAD( "3.4k",      0x1000, 0x1000, CRC(fa3086c3) SHA1(b8bab26a4e68e6d2e5b899e900c9affd297c22de) )
   636: 	ROM_LOAD( "2.4h",      0x2000, 0x1000, CRC(52ab5314) SHA1(ba399f8b86cc64d1dd585dde79d8036d24296475) )
   637: 	ROM_LOAD( "4.4m",      0x3000, 0x1000, CRC(5c9d3f07) SHA1(340460f38c5b23c591f92d386c0df10ed75fa16f) )
   638: 
   639: 	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
   640: 	ROM_LOAD( "7.4n",      0x0000, 0x1000, CRC(45e369b8) SHA1(9799b2ece5e3b92da435255e1b49f5097d3f7972) )
   641: 	ROM_LOAD( "8.4r",      0x1000, 0x1000, CRC(4f52c87d) SHA1(1738d798c341a54d293c70da7b6e4a3dfb00de38) )
   642: 
   643: 	ROM_REGION( 0x2800, REGION_GFX1, ROMREGION_DISPOSE )
   644: 	ROM_LOAD( "9.4r",      0x0000, 0x0800, CRC(4b4acde5) SHA1(5ed60fe50a9ab0b8d433ee9ae5787b936ddbfbdd) )
   645: 	ROM_LOAD( "5.7m",      0x0800, 0x1000, CRC(a5ce2a24) SHA1(b5469d31bda52a61cdc46349c139a7eb339ac8a7) )
   646: 	ROM_LOAD( "6.7p",      0x1800, 0x1000, CRC(43183301) SHA1(9df89479396d7847ee3325649d7264e75d413add) )
   647: 
   648: 	ROM_REGION( 0x0040, REGION_PROMS, 0 )
   649: 	ROM_LOAD( "mb7051.2a",   0x0000, 0x0020, CRC(0de11a46) SHA1(3bc81571832dd78b29654e86479815ee5f97a4d3) )
   650: 	ROM_LOAD( "mb7051.2b",   0x0020, 0x0020, CRC(465e31d4) SHA1(d47a4aa0e8931dcd8f85017ef04c2f6ad79f5725) )
   651: ROM_END
   652: 
   653: 
   654: 
   655: GAMEX(1983, zodiack,  0, zodiack, zodiack,  0, ROT270, "Orca (Esco Trading Co)", "Zodiack", GAME_IMPERFECT_COLORS )	/* bullet color needs to be verified */
   656: GAMEX(1983, dogfight, 0, zodiack, dogfight, 0, ROT270, "[Orca] Thunderbolt", "Dog Fight (Thunderbolt)", GAME_IMPERFECT_COLORS )	/* bullet color needs to be verified */
   657: GAMEX(1982, moguchan, 0, percuss, moguchan, 0, ROT270, "Orca (Eastern Commerce Inc. license) (bootleg?)",  /* this is in the ROM at $0b5c */ "Moguchan", GAME_WRONG_COLORS )
   658: GAME( 1981, percuss,  0, percuss, percuss,  0, ROT270, "Orca", "The Percussor" )
   659: GAME( 1982, bounty,   0, percuss, bounty,   0, ROT180, "Orca", "The Bounty" )
   660: 




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