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Coin-Op : Arcade : Space Pilot : VM Driver Source

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     1: /***************************************************************************
     2: 
     3: Time Pilot memory map (preliminary)
     4: 
     5: driver by Nicola Salmoria
     6: 
     7: Main processor memory map.
     8: 0000-5fff ROM
     9: a000-a3ff Color RAM
    10: a400-a7ff Video RAM
    11: a800-afff RAM
    12: b000-b7ff sprite RAM (only areas 0xb010 and 0xb410 are used).
    13: 
    14: memory mapped ports:
    15: 
    16: read:
    17: c000      video scan line. This is used by the program to multiplex the cloud
    18:           sprites, drawing them twice offset by 128 pixels.
    19: c200      DSW2
    20: c300      IN0
    21: c320      IN1
    22: c340      IN2
    23: c360      DSW1
    24: 
    25: write:
    26: c000      command for the audio CPU
    27: c200      watchdog reset
    28: c300      interrupt enable
    29: c302      flip screen
    30: c304      trigger interrupt on audio CPU
    31: c308	  Protection ???  Stuffs in some values computed from ROM content
    32: c30a	  coin counter 1
    33: c30c	  coin counter 2
    34: 
    35: interrupts:
    36: standard NMI at 0x66
    37: 
    38: SOUND BOARD:
    39: same as Pooyan
    40: 
    41: ***************************************************************************/
    42: 
    43: #include "driver.h" 
    44: #include "vidhrdw/generic.h" 
    45: #include "sndhrdw/timeplt.h" 
    46: 
    47: 
    48: extern unsigned char *timeplt_videoram,*timeplt_colorram;
    49: 
    50: READ_HANDLER( timeplt_scanline_r );
    51: WRITE_HANDLER( timeplt_videoram_w );
    52: WRITE_HANDLER( timeplt_colorram_w );
    53: WRITE_HANDLER( timeplt_flipscreen_w );
    54: VIDEO_START( timeplt );
    55: PALETTE_INIT( timeplt );
    56: VIDEO_UPDATE( timeplt );
    57: INTERRUPT_GEN( timeplt_interrupt );
    58: 
    59: 
    60: 
    61: static WRITE_HANDLER( timeplt_coin_counter_w )
    62: {
    63: 	coin_counter_w(offset >> 1, data);
    64: }
    65: 
    66: static READ_HANDLER( psurge_protection_r )
    67: {
    68: 	return 0x80;
    69: }
    70: 
    71: 
    72: 
    73: static MEMORY_READ_START( readmem )
    74: 	{ 0x0000, 0x5fff, MRA_ROM },
    75: 	{ 0x6004, 0x6004, psurge_protection_r },	/* psurge only */
    76: 	{ 0xa000, 0xbfff, MRA_RAM },
    77: 	{ 0xc000, 0xc000, timeplt_scanline_r },
    78: 	{ 0xc200, 0xc200, input_port_4_r },	/* DSW2 */
    79: 	{ 0xc300, 0xc300, input_port_0_r },	/* IN0 */
    80: 	{ 0xc320, 0xc320, input_port_1_r },	/* IN1 */
    81: 	{ 0xc340, 0xc340, input_port_2_r },	/* IN2 */
    82: 	{ 0xc360, 0xc360, input_port_3_r },	/* DSW1 */
    83: MEMORY_END
    84: 
    85: static MEMORY_WRITE_START( writemem )
    86: 	{ 0x0000, 0x5fff, MWA_ROM },
    87: 	{ 0xa000, 0xa3ff, timeplt_colorram_w, &timeplt_colorram },
    88: 	{ 0xa400, 0xa7ff, timeplt_videoram_w, &timeplt_videoram },
    89: 	{ 0xa800, 0xafff, MWA_RAM },
    90: 	{ 0xb010, 0xb03f, MWA_RAM, &spriteram, &spriteram_size },
    91: 	{ 0xb410, 0xb43f, MWA_RAM, &spriteram_2 },
    92: 	{ 0xc000, 0xc000, soundlatch_w },
    93: 	{ 0xc200, 0xc200, watchdog_reset_w },
    94: 	{ 0xc300, 0xc300, interrupt_enable_w },
    95: 	{ 0xc302, 0xc302, timeplt_flipscreen_w },
    96: 	{ 0xc304, 0xc304, timeplt_sh_irqtrigger_w },
    97: 	{ 0xc30a, 0xc30c, timeplt_coin_counter_w },  /* c30b is not used */
    98: MEMORY_END
    99: 
   100: 
   101: INPUT_PORTS_START( timeplt )
   102: 	PORT_START	/* IN0 */
   103: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
   104: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
   105: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
   106: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
   107: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
   108: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
   109: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
   110: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
   111: 
   112: 	PORT_START	/* IN1 */
   113: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
   114: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   115: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
   116: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
   117: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
   118: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
   119: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
   120: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
   121: 
   122: 	PORT_START	/* IN2 */
   123: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
   124: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   125: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
   126: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
   127: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   128: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
   129: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
   130: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
   131: 
   132: 	PORT_START	/* DSW0 */
   133: 	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
   134: 	PORT_DIPSETTING(    0x02, DEF_STR( 4C_1C ) )
   135: 	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
   136: 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
   137: 	PORT_DIPSETTING(    0x04, DEF_STR( 3C_2C ) )
   138: 	PORT_DIPSETTING(    0x01, DEF_STR( 4C_3C ) )
   139: 	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
   140: 	PORT_DIPSETTING(    0x03, DEF_STR( 3C_4C ) )
   141: 	PORT_DIPSETTING(    0x07, DEF_STR( 2C_3C ) )
   142: 	PORT_DIPSETTING(    0x0e, DEF_STR( 1C_2C ) )
   143: 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
   144: 	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_3C ) )
   145: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_4C ) )
   146: 	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_5C ) )
   147: 	PORT_DIPSETTING(    0x0a, DEF_STR( 1C_6C ) )
   148: 	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
   149: 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
   150: 	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
   151: 	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
   152: 	PORT_DIPSETTING(    0x50, DEF_STR( 3C_1C ) )
   153: 	PORT_DIPSETTING(    0x80, DEF_STR( 2C_1C ) )
   154: 	PORT_DIPSETTING(    0x40, DEF_STR( 3C_2C ) )
   155: 	PORT_DIPSETTING(    0x10, DEF_STR( 4C_3C ) )
   156: 	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
   157: 	PORT_DIPSETTING(    0x30, DEF_STR( 3C_4C ) )
   158: 	PORT_DIPSETTING(    0x70, DEF_STR( 2C_3C ) )
   159: 	PORT_DIPSETTING(    0xe0, DEF_STR( 1C_2C ) )
   160: 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
   161: 	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_3C ) )
   162: 	PORT_DIPSETTING(    0xc0, DEF_STR( 1C_4C ) )
   163: 	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_5C ) )
   164: 	PORT_DIPSETTING(    0xa0, DEF_STR( 1C_6C ) )
   165: 	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
   166: 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
   167: 	PORT_START	/* DSW1 */
   168: 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
   169: 	PORT_DIPSETTING(    0x03, "3" )
   170: 	PORT_DIPSETTING(    0x02, "4" )
   171: 	PORT_DIPSETTING(    0x01, "5" )
   172: 	PORT_BITX( 0,       0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
   173: 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
   174: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   175: 	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
   176: 	PORT_DIPNAME( 0x08, 0x08, "Bonus" )
   177: 	PORT_DIPSETTING(    0x08, "10000 50000" )
   178: 	PORT_DIPSETTING(    0x00, "20000 60000" )
   179: 	PORT_DIPNAME( 0x70, 0x70, DEF_STR( Difficulty ) )
   180: 	PORT_DIPSETTING(    0x70, "1 (Easiest)" )
   181: 	PORT_DIPSETTING(    0x60, "2" )
   182: 	PORT_DIPSETTING(    0x50, "3" )
   183: 	PORT_DIPSETTING(    0x40, "4" )
   184: 	PORT_DIPSETTING(    0x30, "5 (Average)" )
   185: 	PORT_DIPSETTING(    0x20, "6" )
   186: 	PORT_DIPSETTING(    0x10, "7" )
   187: 	PORT_DIPSETTING(    0x00, "8 (Hardest)" )
   188: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
   189: 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
   190: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   191: INPUT_PORTS_END
   192: 
   193: INPUT_PORTS_START( psurge )
   194: 	PORT_START	/* IN0 */
   195: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
   196: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
   197: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
   198: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
   199: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
   200: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
   201: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
   202: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
   203: 
   204: 	PORT_START	/* IN1 */
   205: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
   206: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
   207: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
   208: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
   209: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
   210: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
   211: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
   212: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
   213: 
   214: 	PORT_START	/* IN2 */
   215: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
   216: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
   217: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
   218: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
   219: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   220: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
   221: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
   222: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
   223: 
   224: 	PORT_START /* DSW0 */
   225: 	PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
   226: 	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
   227: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   228: 	PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
   229: 	PORT_DIPSETTING(    0x02, DEF_STR( Off ) )
   230: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   231: 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
   232: 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
   233: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   234: 	PORT_DIPNAME( 0x08, 0x08, "Initial Energy" )
   235: 	PORT_DIPSETTING(    0x00, "4" )
   236: 	PORT_DIPSETTING(    0x08, "6" )
   237: 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
   238: 	PORT_DIPSETTING(    0x30, "3" )
   239: 	PORT_DIPSETTING(    0x20, "4" )
   240: 	PORT_DIPSETTING(    0x10, "5" )
   241: 	PORT_DIPSETTING(    0x00, "6" )
   242: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
   243: 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
   244: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   245: 	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
   246: 	PORT_DIPSETTING(    0x80, DEF_STR( Upright ) )
   247: 	PORT_DIPSETTING(    0x00, DEF_STR( Cocktail ) )
   248: 
   249: 	PORT_START /* DSW1 */
   250: 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
   251: 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
   252: 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C ) )
   253: 	PORT_DIPSETTING(    0x01, DEF_STR( 1C_3C ) )
   254: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_5C ) )
   255: 	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
   256: 	PORT_DIPSETTING(    0x08, DEF_STR( 2C_1C ) )
   257: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_1C ) )
   258: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_3C ) )
   259: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_5C ) )
   260: 	PORT_BITX(0x10,     0x10, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Infinite Shots", IP_KEY_NONE, IP_JOY_NONE )
   261: 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
   262: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   263: 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
   264: 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
   265: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   266: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
   267: 	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
   268: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   269: 	PORT_DIPNAME( 0x80, 0x00, "Stop at Junctions" )
   270: 	PORT_DIPSETTING(    0x80, DEF_STR( No ) )
   271: 	PORT_DIPSETTING(    0x00, DEF_STR( Yes ) )
   272: INPUT_PORTS_END
   273: 
   274: 
   275: 
   276: static struct GfxLayout charlayout =
   277: {
   278: 	8,8,	/* 8*8 characters */
   279: 	512,	/* 512 characters */
   280: 	2,	/* 2 bits per pixel */
   281: 	{ 4, 0 },
   282: 	{ 0, 1, 2, 3, 8*8+0,8*8+1,8*8+2,8*8+3 },
   283: 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
   284: 	16*8	/* every char takes 16 consecutive bytes */
   285: };
   286: static struct GfxLayout spritelayout =
   287: {
   288: 	16,16,	/* 16*16 sprites */
   289: 	256,	/* 256 sprites */
   290: 	2,	/* 2 bits per pixel */
   291: 	{ 4, 0 },
   292: 	{ 0, 1, 2, 3,  8*8, 8*8+1, 8*8+2, 8*8+3,
   293: 			16*8+0, 16*8+1, 16*8+2, 16*8+3,  24*8+0, 24*8+1, 24*8+2, 24*8+3 },
   294: 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
   295: 			32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
   296: 	64*8	/* every sprite takes 64 consecutive bytes */
   297: };
   298: 
   299: 
   300: static struct GfxDecodeInfo gfxdecodeinfo[] =
   301: {
   302: 	{ REGION_GFX1, 0, &charlayout,        0, 32 },
   303: 	{ REGION_GFX2, 0, &spritelayout,   32*4, 64 },
   304: 	{ -1 } /* end of array */
   305: };
   306: 
   307: 
   308: 
   309: static MACHINE_DRIVER_START( timeplt )
   310: 
   311: 	/* basic machine hardware */
   312: 	MDRV_CPU_ADD(Z80, 3072000)	/* 3.072 MHz (?) */
   313: 	MDRV_CPU_MEMORY(readmem,writemem)
   314: 	MDRV_CPU_VBLANK_INT(timeplt_interrupt,256)
   315: 
   316: 	MDRV_CPU_ADD(Z80,14318180/8)
   317: 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)	/* 1.789772727 MHz */						\
   318: 	MDRV_CPU_MEMORY(timeplt_sound_readmem,timeplt_sound_writemem)
   319: 
   320: 	MDRV_FRAMES_PER_SECOND(60)
   321: 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)
   322: 
   323: 	/* video hardware */
   324: 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
   325: 	MDRV_SCREEN_SIZE(32*8, 32*8)
   326: 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
   327: 	MDRV_GFXDECODE(gfxdecodeinfo)
   328: 	MDRV_PALETTE_LENGTH(32)
   329: 	MDRV_COLORTABLE_LENGTH(32*4+64*4)
   330: 
   331: 	MDRV_PALETTE_INIT(timeplt)
   332: 	MDRV_VIDEO_START(timeplt)
   333: 	MDRV_VIDEO_UPDATE(timeplt)
   334: 
   335: 	/* sound hardware */
   336: 	MDRV_SOUND_ADD(AY8910, timeplt_ay8910_interface)
   337: MACHINE_DRIVER_END
   338: 
   339: 
   340: 
   341: /***************************************************************************
   342: 
   343:   Game driver(s)
   344: 
   345: ***************************************************************************/
   346: 
   347: ROM_START( timeplt )
   348: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   349: 	ROM_LOAD( "tm1",          0x0000, 0x2000, CRC(1551f1b9) SHA1(c72f30988ac00cbe6549b71c3bcb414511e8b997) )
   350: 	ROM_LOAD( "tm2",          0x2000, 0x2000, CRC(58636cb5) SHA1(ab517efa93ae7be780af55faea82a6e83edd828c) )
   351: 	ROM_LOAD( "tm3",          0x4000, 0x2000, CRC(ff4e0d83) SHA1(ef98a1abb45b22d7498a0aca520f43bbee248b22) )
   352: 
   353: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   354: 	ROM_LOAD( "tm7",          0x0000, 0x1000, CRC(d66da813) SHA1(408fca4515e8af84211df3e204c8776b2f8adb23) )
   355: 
   356: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   357: 	ROM_LOAD( "tm6",          0x0000, 0x2000, CRC(c2507f40) SHA1(07221875e3f81d9def67c57a7ccd82d52ce65e01) )
   358: 
   359: 	ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE )
   360: 	ROM_LOAD( "tm4",          0x0000, 0x2000, CRC(7e437c3e) SHA1(cbe2ccd2cd503af62f009cd5aab73aa7366230b1) )
   361: 	ROM_LOAD( "tm5",          0x2000, 0x2000, CRC(e8ca87b9) SHA1(5dd30d3fb9fd8cf9e6a8e37e7ea858c7fd038a7e) )
   362: 
   363: 	ROM_REGION( 0x0240, REGION_PROMS, 0 )
   364: 	ROM_LOAD( "timeplt.b4",   0x0000, 0x0020, CRC(34c91839) SHA1(f62e279e21fce171231d3139be7adabe1f4b8c2e) ) /* palette */
   365: 	ROM_LOAD( "timeplt.b5",   0x0020, 0x0020, CRC(463b2b07) SHA1(9ad275365eba4869f94749f39ff8705d92056a10) ) /* palette */
   366: 	ROM_LOAD( "timeplt.e9",   0x0040, 0x0100, CRC(4bbb2150) SHA1(678433b21aae1daa938e32d3293eeed529a42ef9) ) /* sprite lookup table */
   367: 	ROM_LOAD( "timeplt.e12",  0x0140, 0x0100, CRC(f7b7663e) SHA1(151bd2dff4e4ef76d6438c1ab2cae71f987b9dad) ) /* char lookup table */
   368: ROM_END
   369: 
   370: ROM_START( timepltc )
   371: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   372: 	ROM_LOAD( "cd1y",         0x0000, 0x2000, CRC(83ec72c2) SHA1(f3dbc8362f6bdad1baa65cf5d95611e79de381a4) )
   373: 	ROM_LOAD( "cd2y",         0x2000, 0x2000, CRC(0dcf5287) SHA1(c36628367e81ac07f5ace72b45ebb7140b6aa116) )
   374: 	ROM_LOAD( "cd3y",         0x4000, 0x2000, CRC(c789b912) SHA1(dead7b20a40769e48738fccc3a17e2266aac445d) )
   375: 
   376: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   377: 	ROM_LOAD( "tm7",          0x0000, 0x1000, CRC(d66da813) SHA1(408fca4515e8af84211df3e204c8776b2f8adb23) )
   378: 
   379: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   380: 	ROM_LOAD( "tm6",          0x0000, 0x2000, CRC(c2507f40) SHA1(07221875e3f81d9def67c57a7ccd82d52ce65e01) )
   381: 
   382: 	ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE )
   383: 	ROM_LOAD( "tm4",          0x0000, 0x2000, CRC(7e437c3e) SHA1(cbe2ccd2cd503af62f009cd5aab73aa7366230b1) )
   384: 	ROM_LOAD( "tm5",          0x2000, 0x2000, CRC(e8ca87b9) SHA1(5dd30d3fb9fd8cf9e6a8e37e7ea858c7fd038a7e) )
   385: 
   386: 	ROM_REGION( 0x0240, REGION_PROMS, 0 )
   387: 	ROM_LOAD( "timeplt.b4",   0x0000, 0x0020, CRC(34c91839) SHA1(f62e279e21fce171231d3139be7adabe1f4b8c2e) ) /* palette */
   388: 	ROM_LOAD( "timeplt.b5",   0x0020, 0x0020, CRC(463b2b07) SHA1(9ad275365eba4869f94749f39ff8705d92056a10) ) /* palette */
   389: 	ROM_LOAD( "timeplt.e9",   0x0040, 0x0100, CRC(4bbb2150) SHA1(678433b21aae1daa938e32d3293eeed529a42ef9) ) /* sprite lookup table */
   390: 	ROM_LOAD( "timeplt.e12",  0x0140, 0x0100, CRC(f7b7663e) SHA1(151bd2dff4e4ef76d6438c1ab2cae71f987b9dad) ) /* char lookup table */
   391: ROM_END
   392: 
   393: ROM_START( spaceplt )
   394: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   395: 	ROM_LOAD( "sp1",          0x0000, 0x2000, CRC(ac8ca3ae) SHA1(9781138becd17aa70e877138e126ebb1fbff6192) )
   396: 	ROM_LOAD( "sp2",          0x2000, 0x2000, CRC(1f0308ef) SHA1(dd88378fc4cefe473f310d4730268c98354a4a44) )
   397: 	ROM_LOAD( "sp3",          0x4000, 0x2000, CRC(90aeca50) SHA1(9c6fddfeafa84f5284ec8f7c9d46216b110badc1) )
   398: 
   399: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   400: 	ROM_LOAD( "tm7",          0x0000, 0x1000, CRC(d66da813) SHA1(408fca4515e8af84211df3e204c8776b2f8adb23) )
   401: 
   402: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   403: 	ROM_LOAD( "sp6",          0x0000, 0x2000, CRC(76caa8af) SHA1(f81bb73877d415a6587a32bddaad6db8a8fd4941) )
   404: 
   405: 	ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE )
   406: 	ROM_LOAD( "sp4",          0x0000, 0x2000, CRC(3781ce7a) SHA1(68bb73f67494c3b24f7fd0d79153c9793f4b3a5b) )
   407: 	ROM_LOAD( "tm5",          0x2000, 0x2000, CRC(e8ca87b9) SHA1(5dd30d3fb9fd8cf9e6a8e37e7ea858c7fd038a7e) )
   408: 
   409: 	ROM_REGION( 0x0240, REGION_PROMS, 0 )
   410: 	ROM_LOAD( "timeplt.b4",   0x0000, 0x0020, CRC(34c91839) SHA1(f62e279e21fce171231d3139be7adabe1f4b8c2e) ) /* palette */
   411: 	ROM_LOAD( "timeplt.b5",   0x0020, 0x0020, CRC(463b2b07) SHA1(9ad275365eba4869f94749f39ff8705d92056a10) ) /* palette */
   412: 	ROM_LOAD( "timeplt.e9",   0x0040, 0x0100, CRC(4bbb2150) SHA1(678433b21aae1daa938e32d3293eeed529a42ef9) ) /* sprite lookup table */
   413: 	ROM_LOAD( "timeplt.e12",  0x0140, 0x0100, CRC(f7b7663e) SHA1(151bd2dff4e4ef76d6438c1ab2cae71f987b9dad) ) /* char lookup table */
   414: ROM_END
   415: 
   416: ROM_START( psurge )
   417: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   418: 	ROM_LOAD( "p1",           0x0000, 0x2000, CRC(05f9ba12) SHA1(ad88838d1a0c64830281e425d4ad2498ba959098) )
   419: 	ROM_LOAD( "p2",           0x2000, 0x2000, CRC(3ff41576) SHA1(9bdbad31c65dff76942967b5a334407b0326f752) )
   420: 	ROM_LOAD( "p3",           0x4000, 0x2000, CRC(e8fe120a) SHA1(b6320c9cb1a67097692aa0de7d88b0dfb63dedd7) )
   421: 
   422: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   423: 	ROM_LOAD( "p6",           0x0000, 0x1000, CRC(b52d01fa) SHA1(9b6cf9ea51d3a87c174f34d42a4b1b5f38b48723) )
   424: 	ROM_LOAD( "p7",           0x1000, 0x1000, CRC(9db5c0ce) SHA1(b5bc1d89a7f7d7a0baae64390c37ee11f69a0e76) )
   425: 
   426: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   427: 	ROM_LOAD( "p4",           0x0000, 0x2000, CRC(26fd7f81) SHA1(eb282313a37d7d611bf90f9b0b527adee9ae283f) )
   428: 
   429: 	ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE )
   430: 	ROM_LOAD( "p5",           0x0000, 0x2000, CRC(6066ec8e) SHA1(7f1155cf8a2d63c0740a4b56f1e09e7dfc749302) )
   431: 	ROM_LOAD( "tm5",          0x2000, 0x2000, CRC(e8ca87b9) SHA1(5dd30d3fb9fd8cf9e6a8e37e7ea858c7fd038a7e) )
   432: 
   433: 	ROM_REGION( 0x0240, REGION_PROMS, 0 )
   434: 	ROM_LOAD( "timeplt.b4",   0x0000, 0x0020, BAD_DUMP CRC(34c91839) SHA1(f62e279e21fce171231d3139be7adabe1f4b8c2e)  ) /* palette */
   435: 	ROM_LOAD( "timeplt.b5",   0x0020, 0x0020, BAD_DUMP CRC(463b2b07) SHA1(9ad275365eba4869f94749f39ff8705d92056a10)  ) /* palette */
   436: 	ROM_LOAD( "timeplt.e9",   0x0040, 0x0100, BAD_DUMP CRC(4bbb2150) SHA1(678433b21aae1daa938e32d3293eeed529a42ef9)  ) /* sprite lookup table */
   437: 	ROM_LOAD( "timeplt.e12",  0x0140, 0x0100, BAD_DUMP CRC(f7b7663e) SHA1(151bd2dff4e4ef76d6438c1ab2cae71f987b9dad)  ) /* char lookup table */
   438: ROM_END
   439: 
   440: 
   441: 
   442: GAME( 1982, timeplt,  0,       timeplt, timeplt, 0, ROT90,  "Konami", "Time Pilot" )
   443: GAME( 1982, timepltc, timeplt, timeplt, timeplt, 0, ROT90,  "Konami (Centuri license)", "Time Pilot (Centuri)" )
   444: GAME( 1982, spaceplt, timeplt, timeplt, timeplt, 0, ROT90,  "bootleg", "Space Pilot" )
   445: GAME( 1988, psurge,   0,       timeplt, psurge,  0, ROT270, "<unknown>", "Power Surge" )
   446: 




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