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Coin-Op : Arcade : Tactician : VM Driver Source

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     1: /***************************************************************************
     2: 
     3: Loco-Motion
     4: 
     5: driver by Nicola Salmoria
     6: 
     7: Notes:
     8: - PROM 7a controls the video shape. This is used to hide the rightmost 4 char
     9:   columns in Locomotion and Commando, while showing them in Jungler and
    10:   Tactician.
    11: 
    12: 
    13: CPU #1
    14: 0000-4fff ROM (empty space at 5000-5fff for diagnostic ROM)
    15: 8040-83ff video RAM (top 8 rows of screen)
    16: 8440-87ff video RAM
    17: 8840-8bff color RAM (top 8 rows of screen)
    18: 8c40-8fff color RAM
    19: 8000-803f sprite RAM #1
    20: 8800-883f sprite RAM #2
    21: 9800-9fff RAM
    22: 
    23: read:
    24: a000      IN0
    25: a080      IN1
    26: a100      IN2
    27: a180      DSW
    28: 
    29: write:
    30: a080      watchdog reset
    31: a100      command for the audio CPU
    32: a180      interrupt trigger on audio CPU
    33: a181      interrupt enable
    34: 
    35: 
    36: CPU #2:
    37: 2000-23ff RAM
    38: 
    39: read:
    40: 4000      8910 #0 read
    41: 6000      8910 #1 read
    42: 
    43: write:
    44: 5000      8910 #0 control
    45: 4000      8910 #0 write
    46: 7000      8910 #1 control
    47: 6000      8910 #1 write
    48: 
    49: ***************************************************************************/
    50: 
    51: #include "driver.h" 
    52: #include "vidhrdw/generic.h" 
    53: #include "sndhrdw/timeplt.h" 
    54: 
    55: 
    56: extern unsigned char *rallyx_videoram2,*rallyx_colorram2;
    57: extern unsigned char *rallyx_radarx,*rallyx_radary,*rallyx_radarattr;
    58: extern size_t rallyx_radarram_size;
    59: extern unsigned char *rallyx_scrollx,*rallyx_scrolly;
    60: WRITE_HANDLER( rallyx_videoram2_w );
    61: WRITE_HANDLER( rallyx_colorram2_w );
    62: WRITE_HANDLER( rallyx_flipscreen_w );
    63: PALETTE_INIT( locomotn );
    64: VIDEO_START( rallyx );
    65: VIDEO_UPDATE( locomotn );
    66: VIDEO_UPDATE( jungler );
    67: VIDEO_UPDATE( commsega );
    68: 
    69: 
    70: static WRITE_HANDLER( coin_1_w )
    71: {
    72: 	coin_counter_w(0,data & 1);
    73: }
    74: static WRITE_HANDLER( coin_2_w )
    75: {
    76: 	coin_counter_w(1,data & 1);
    77: }
    78: 
    79: 
    80: 
    81: static MEMORY_READ_START( readmem )
    82: 	{ 0x0000, 0x7fff, MRA_ROM },
    83: 	{ 0x8000, 0x8fff, MRA_RAM },
    84: 	{ 0x9800, 0x9fff, MRA_RAM },
    85: 	{ 0xa000, 0xa000, input_port_0_r },	/* IN0 */
    86: 	{ 0xa080, 0xa080, input_port_1_r },	/* IN1 */
    87: 	{ 0xa100, 0xa100, input_port_2_r },	/* IN2 */
    88: 	{ 0xa180, 0xa180, input_port_3_r },	/* DSW */
    89: MEMORY_END
    90: 
    91: static MEMORY_WRITE_START( writemem )
    92: 	{ 0x0000, 0x7fff, MWA_ROM },
    93: 	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
    94: 	{ 0x8400, 0x87ff, rallyx_videoram2_w, &rallyx_videoram2 },
    95: 	{ 0x8800, 0x8bff, colorram_w, &colorram },
    96: 	{ 0x8c00, 0x8fff, rallyx_colorram2_w, &rallyx_colorram2 },
    97: 	{ 0x9800, 0x9fff, MWA_RAM },
    98: 	{ 0xa004, 0xa00f, MWA_RAM, &rallyx_radarattr },
    99: 	{ 0xa080, 0xa080, watchdog_reset_w },
   100: 	{ 0xa100, 0xa100, soundlatch_w },
   101: 	{ 0xa130, 0xa130, MWA_RAM, &rallyx_scrollx },
   102: 	{ 0xa140, 0xa140, MWA_RAM, &rallyx_scrolly },
   103: 	{ 0xa170, 0xa170, MWA_NOP },	/* ????? */
   104: 	{ 0xa180, 0xa180, timeplt_sh_irqtrigger_w },
   105: 	{ 0xa181, 0xa181, interrupt_enable_w },
   106: //	{ 0xa182, 0xa182, MWA_NOP },	sound mute
   107: 	{ 0xa183, 0xa183, rallyx_flipscreen_w },
   108: 	{ 0xa184, 0xa184, coin_1_w },
   109: 	{ 0xa186, 0xa186, coin_2_w },
   110: //	{ 0xa187, 0xa187, MWA_NOP },	stars enable
   111: 	{ 0x8014, 0x801f, MWA_RAM, &spriteram, &spriteram_size },	/* these are here just to initialize */
   112: 	{ 0x8814, 0x881f, MWA_RAM, &spriteram_2 },	/* the pointers. */
   113: 	{ 0x8034, 0x803f, MWA_RAM, &rallyx_radarx, &rallyx_radarram_size },	/* ditto */
   114: 	{ 0x8834, 0x883f, MWA_RAM, &rallyx_radary },
   115: MEMORY_END
   116: 
   117: static MEMORY_WRITE_START( jungler_writemem )
   118: 	{ 0x0000, 0x7fff, MWA_ROM },
   119: 	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
   120: 	{ 0x8400, 0x87ff, rallyx_videoram2_w, &rallyx_videoram2 },
   121: 	{ 0x8800, 0x8bff, colorram_w, &colorram },
   122: 	{ 0x8c00, 0x8fff, rallyx_colorram2_w, &rallyx_colorram2 },
   123: 	{ 0x9800, 0x9fff, MWA_RAM },
   124: 	{ 0xa034, 0xa03f, MWA_RAM, &rallyx_radarattr },
   125: 	{ 0xa080, 0xa080, watchdog_reset_w },
   126: 	{ 0xa100, 0xa100, soundlatch_w },
   127: 	{ 0xa130, 0xa130, MWA_RAM, &rallyx_scrollx },
   128: 	{ 0xa140, 0xa140, MWA_RAM, &rallyx_scrolly },
   129: 	{ 0xa170, 0xa170, MWA_NOP },	/* ????? */
   130: 	{ 0xa180, 0xa180, timeplt_sh_irqtrigger_w },
   131: 	{ 0xa181, 0xa181, interrupt_enable_w },
   132: //	{ 0xa182, 0xa182, MWA_NOP },	sound mute
   133: 	{ 0xa183, 0xa183, rallyx_flipscreen_w },
   134: 	{ 0xa184, 0xa184, coin_1_w },
   135: 	{ 0xa186, 0xa186, coin_2_w },
   136: //	{ 0xa187, 0xa187, MWA_NOP },	stars enable
   137: 	{ 0x8014, 0x801f, MWA_RAM, &spriteram, &spriteram_size },	/* these are here just to initialize */
   138: 	{ 0x8814, 0x881f, MWA_RAM, &spriteram_2 },	/* the pointers. */
   139: 	{ 0x8034, 0x803f, MWA_RAM, &rallyx_radarx, &rallyx_radarram_size },	/* ditto */
   140: 	{ 0x8834, 0x883f, MWA_RAM, &rallyx_radary },
   141: MEMORY_END
   142: 
   143: static MEMORY_WRITE_START( commsega_writemem )
   144: 	{ 0x0000, 0x7fff, MWA_ROM },
   145: 	{ 0x8000, 0x83ff, videoram_w, &videoram, &videoram_size },
   146: 	{ 0x8400, 0x87ff, rallyx_videoram2_w, &rallyx_videoram2 },
   147: 	{ 0x8800, 0x8bff, colorram_w, &colorram },
   148: 	{ 0x8c00, 0x8fff, rallyx_colorram2_w, &rallyx_colorram2 },
   149: 	{ 0x9800, 0x9fff, MWA_RAM },
   150: 	{ 0xa000, 0xa00f, MWA_RAM, &rallyx_radarattr },
   151: 	{ 0xa080, 0xa080, watchdog_reset_w },
   152: 	{ 0xa100, 0xa100, soundlatch_w },
   153: 	{ 0xa130, 0xa130, MWA_RAM, &rallyx_scrollx },
   154: 	{ 0xa140, 0xa140, MWA_RAM, &rallyx_scrolly },
   155: 	{ 0xa170, 0xa170, MWA_NOP },	/* ????? */
   156: 	{ 0xa180, 0xa180, timeplt_sh_irqtrigger_w },
   157: 	{ 0xa181, 0xa181, interrupt_enable_w },
   158: //	{ 0xa182, 0xa182, MWA_NOP },	sound mute
   159: 	{ 0xa183, 0xa183, rallyx_flipscreen_w },
   160: 	{ 0xa184, 0xa184, coin_1_w },
   161: 	{ 0xa186, 0xa186, coin_2_w },
   162: //	{ 0xa187, 0xa187, MWA_NOP },	stars enable
   163: 	{ 0x8000, 0x801f, MWA_RAM, &spriteram, &spriteram_size },	/* these are here just to initialize */
   164: 	{ 0x8800, 0x881f, MWA_RAM, &spriteram_2 },	/* the pointers. */
   165: 	{ 0x8020, 0x803f, MWA_RAM, &rallyx_radarx, &rallyx_radarram_size },	/* ditto */
   166: 	{ 0x8820, 0x883f, MWA_RAM, &rallyx_radary },
   167: MEMORY_END
   168: 
   169: 
   170: 
   171: INPUT_PORTS_START( jungler )
   172: 	PORT_START      /* IN0 */
   173: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
   174: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
   175: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
   176: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
   177: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
   178: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
   179: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
   180: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
   181: 
   182: 	PORT_START      /* IN1 */
   183: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
   184: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
   185: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
   186: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   187: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
   188: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
   189: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
   190: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
   191: 
   192: 	PORT_START      /* DSW0 */
   193: 	PORT_BIT( 0x7f, IP_ACTIVE_LOW, IPT_UNUSED )
   194: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
   195: 
   196: 	PORT_START      /* DSW1 */
   197: 	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
   198: 	PORT_DIPSETTING(    0x01, DEF_STR( 4C_1C ) )
   199: 	PORT_DIPSETTING(    0x02, DEF_STR( 3C_1C ) )
   200: 	PORT_DIPSETTING(    0x03, DEF_STR( 2C_1C ) )
   201: 	PORT_DIPSETTING(    0x00, DEF_STR( 4C_3C ) )
   202: 	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
   203: 	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
   204: 	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
   205: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
   206: 	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
   207: 	PORT_DIPSETTING(    0x08, DEF_STR( 4C_1C ) )
   208: 	PORT_DIPSETTING(    0x10, DEF_STR( 3C_1C ) )
   209: 	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )
   210: 	PORT_DIPSETTING(    0x00, DEF_STR( 4C_3C ) )
   211: 	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
   212: 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_2C ) )
   213: 	PORT_DIPSETTING(    0x28, DEF_STR( 1C_3C ) )
   214: 	PORT_DIPSETTING(    0x20, DEF_STR( 1C_4C ) )
   215: 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
   216: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   217: 	PORT_DIPSETTING(    0x40, DEF_STR( Cocktail ) )
   218: 	PORT_BITX(    0x80, 0x80, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Debug Mode", IP_KEY_NONE, IP_JOY_NONE )
   219: 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
   220: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )				// Gives 255 lives
   221: INPUT_PORTS_END
   222: 
   223: 
   224: INPUT_PORTS_START( locomotn )
   225: 	PORT_START      /* IN0 */
   226: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
   227: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
   228: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
   229: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
   230: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
   231: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
   232: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
   233: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
   234: 
   235: 	PORT_START      /* IN1 */
   236: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
   237: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
   238: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
   239: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   240: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
   241: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
   242: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
   243: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
   244: 
   245: 	PORT_START      /* DSW0 */
   246: 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
   247: 	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
   248: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   249: 	PORT_DIPNAME( 0x02, 0x02, "Intermissions" )
   250: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   251: 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
   252: 	PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) )
   253: 	PORT_DIPSETTING(    0x04, DEF_STR( Off ) )
   254: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   255: 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
   256: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   257: 	PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )
   258: 	PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
   259: 	PORT_DIPSETTING(    0x30, "3" )
   260: 	PORT_DIPSETTING(    0x20, "4" )
   261: 	PORT_DIPSETTING(    0x10, "5" )
   262: 	PORT_BITX(0,  0x00, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
   263: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
   264: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
   265: 
   266: 	PORT_START      /* DSW1 */
   267: 	PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
   268: 	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
   269: 	PORT_DIPSETTING(    0x0a, DEF_STR( 3C_1C ) )
   270: 	PORT_DIPSETTING(    0x01, DEF_STR( 2C_1C ) )
   271: 	PORT_DIPSETTING(    0x02, DEF_STR( 3C_2C ) )
   272: 	PORT_DIPSETTING(    0x08, DEF_STR( 4C_3C ) )
   273: 	PORT_DIPSETTING(    0x0f, DEF_STR( 1C_1C ) )
   274: 	PORT_DIPSETTING(    0x0c, DEF_STR( 3C_4C ) )
   275: 	PORT_DIPSETTING(    0x0e, DEF_STR( 2C_3C ) )
   276: 	PORT_DIPSETTING(    0x07, DEF_STR( 1C_2C ) )
   277: 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_5C ) )
   278: 	PORT_DIPSETTING(    0x0b, DEF_STR( 1C_3C ) )
   279: 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_4C ) )
   280: 	PORT_DIPSETTING(    0x0d, DEF_STR( 1C_5C ) )
   281: 	PORT_DIPSETTING(    0x05, DEF_STR( 1C_6C ) )
   282: 	PORT_DIPSETTING(    0x09, DEF_STR( 1C_7C ) )
   283: 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
   284: 	PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
   285: 	PORT_DIPSETTING(    0x40, DEF_STR( 4C_1C ) )
   286: 	PORT_DIPSETTING(    0xa0, DEF_STR( 3C_1C ) )
   287: 	PORT_DIPSETTING(    0x10, DEF_STR( 2C_1C ) )
   288: 	PORT_DIPSETTING(    0x20, DEF_STR( 3C_2C ) )
   289: 	PORT_DIPSETTING(    0x80, DEF_STR( 4C_3C ) )
   290: 	PORT_DIPSETTING(    0xf0, DEF_STR( 1C_1C ) )
   291: 	PORT_DIPSETTING(    0xc0, DEF_STR( 3C_4C ) )
   292: 	PORT_DIPSETTING(    0xe0, DEF_STR( 2C_3C ) )
   293: 	PORT_DIPSETTING(    0x70, DEF_STR( 1C_2C ) )
   294: 	PORT_DIPSETTING(    0x60, DEF_STR( 2C_5C ) )
   295: 	PORT_DIPSETTING(    0xb0, DEF_STR( 1C_3C ) )
   296: 	PORT_DIPSETTING(    0x30, DEF_STR( 1C_4C ) )
   297: 	PORT_DIPSETTING(    0xd0, DEF_STR( 1C_5C ) )
   298: 	PORT_DIPSETTING(    0x50, DEF_STR( 1C_6C ) )
   299: 	PORT_DIPSETTING(    0x90, DEF_STR( 1C_7C ) )
   300: 	PORT_DIPSETTING(    0x00, "Disabled" )
   301: INPUT_PORTS_END
   302: 
   303: 
   304: INPUT_PORTS_START( tactcian )
   305: 	PORT_START      /* IN0 */
   306: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
   307: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
   308: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
   309: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
   310: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
   311: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
   312: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
   313: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
   314: 
   315: 	PORT_START      /* IN1 */
   316: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
   317: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
   318: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
   319: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   320: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
   321: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
   322: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
   323: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
   324: 
   325: 	PORT_START      /* DSW0 */
   326: 	PORT_DIPNAME( 0x01, 0x00, DEF_STR( Bonus_Life ) )
   327: 	PORT_DIPSETTING(    0x00, "10k, 80k then every 100k" )
   328: 	PORT_DIPSETTING(    0x01, "20k, 80k then every 100k" )
   329: 	PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )			// Mode 1
   330: 	PORT_DIPSETTING(    0x06, DEF_STR( 4C_1C ) )
   331: 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
   332: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   333: 	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
   334: 	/*
   335: 	PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coinage ) )			// Mode 2
   336: 	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
   337: 	PORT_DIPSETTING(    0x04, "A 2C/1C  B 1C/3C" )
   338: 	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C ) )
   339: 	PORT_DIPSETTING(    0x06, "A 1C/1C  B 1C/6C" )
   340: 	*/
   341: 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) )
   342: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   343: 	PORT_DIPSETTING(    0x08, DEF_STR( Cocktail ) )
   344: 	PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) )
   345: 	PORT_DIPSETTING(    0x00, "3" )
   346: 	PORT_DIPSETTING(    0x10, "4" )
   347: 	PORT_DIPSETTING(    0x20, "5" )
   348: 	PORT_BITX(0,  0x30, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "255", IP_KEY_NONE, IP_JOY_NONE )
   349: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
   350: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
   351: 
   352: 	PORT_START      /* DSW1 */
   353: 	PORT_DIPNAME( 0x01, 0x00, "Coin Mode" )
   354: 	PORT_DIPSETTING(    0x00, "Mode 1" )
   355: 	PORT_DIPSETTING(    0x01, "Mode 2" )
   356: 	PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
   357: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   358: 	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
   359: 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unused ) )
   360: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   361: 	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
   362: 	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unused ) )
   363: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   364: 	PORT_DIPSETTING(    0x08, DEF_STR( On ) )
   365: 	PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
   366: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   367: 	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
   368: 	PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
   369: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   370: 	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
   371: 	PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
   372: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   373: 	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
   374: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
   375: 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
   376: 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
   377: INPUT_PORTS_END
   378: 
   379: 
   380: /* Due to an ingame bug at 0x1259, bit 3 of DSW1 ALSO affects the "Bonus Life" value :
   381:      - when bit 3 is OFF, you get an extra life at 30000 points
   382:      - when bit 3 is ON , you get an extra life at 50000 points
   383:    In the IRQ handler (0x0038) of CPU0, there is code to give infinite lives for player 1
   384:    when bit 3 of DSW0 is ON. I can't tell however when it is supposed to be called.
   385: */
   386: INPUT_PORTS_START( commsega )
   387: 	PORT_START      /* IN0 */
   388: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY | IPF_COCKTAIL )
   389: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
   390: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
   391: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
   392: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY )
   393: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
   394: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
   395: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
   396: 
   397: 	PORT_START      /* IN1 */
   398: 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP    | IPF_4WAY )
   399: 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY | IPF_COCKTAIL )
   400: 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
   401: 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
   402: 	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
   403: 	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT  | IPF_4WAY | IPF_COCKTAIL )
   404: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
   405: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
   406: 
   407: 	PORT_START      /* DSW0 */
   408: 	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_B ) )
   409: 	PORT_DIPSETTING(    0x04, DEF_STR( 4C_1C ) )
   410: 	PORT_DIPSETTING(    0x05, DEF_STR( 3C_1C ) )
   411: 	PORT_DIPSETTING(    0x06, DEF_STR( 2C_1C ) )
   412: 	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
   413: 	PORT_DIPSETTING(    0x01, DEF_STR( 2C_3C ) )
   414: 	PORT_DIPSETTING(    0x03, DEF_STR( 1C_2C ) )
   415: 	PORT_DIPSETTING(    0x02, DEF_STR( 1C_3C ) )
   416: 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )
   417: 	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )			// "Infinite Lives" - See notes
   418: 	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
   419: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   420: 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unused ) )
   421: 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
   422: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   423: 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
   424: 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
   425: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   426: 	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 )
   427: 	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN  | IPF_4WAY )
   428: 
   429: 	PORT_START      /* DSW1 */
   430: 	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
   431: 	PORT_DIPSETTING(    0x03, "3" )
   432: 	PORT_DIPSETTING(    0x02, "4" )
   433: 	PORT_DIPSETTING(    0x01, "5" )
   434: 	PORT_DIPSETTING(    0x00, "6" )
   435: 	PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_A ) )
   436: 	PORT_DIPSETTING(    0x10, DEF_STR( 4C_1C ) )			// Bonus Life : 50000 points
   437: 	PORT_DIPSETTING(    0x14, DEF_STR( 3C_1C ) )			// Bonus Life : 50000 points
   438: 	PORT_DIPSETTING(    0x18, DEF_STR( 2C_1C ) )			// Bonus Life : 30000 points
   439: 	PORT_DIPSETTING(    0x1c, DEF_STR( 1C_1C ) )			// Bonus Life : 30000 points
   440: 	PORT_DIPSETTING(    0x04, DEF_STR( 2C_3C ) )			// Bonus Life : 50000 points
   441: 	PORT_DIPSETTING(    0x0c, DEF_STR( 1C_2C ) )			// Bonus Life : 30000 points
   442: 	PORT_DIPSETTING(    0x08, DEF_STR( 1C_3C ) )			// Bonus Life : 30000 points
   443: 	PORT_DIPSETTING(    0x00, DEF_STR( Free_Play ) )		// Bonus Life : 50000 points
   444: 	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unused ) )
   445: 	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
   446: 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
   447: 	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) )		// Check code at 0x1fc5
   448: 	PORT_DIPSETTING(    0x40, "Easy" )					// 16 flying enemies to kill
   449: 	PORT_DIPSETTING(    0x00, "Hard" )					// 24 flying enemies to kill
   450: 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
   451: 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
   452: 	PORT_DIPSETTING(    0x80, DEF_STR( Cocktail ) )
   453: INPUT_PORTS_END
   454: 
   455: 
   456: 
   457: static struct GfxLayout charlayout =
   458: {
   459: 	8,8,	/* 8*8 characters */
   460: 	512,	/* 512 characters (256 in Jungler) */
   461: 	2,	/* 2 bits per pixel */
   462: 	{ 4, 0 },
   463: 	{ 8*8+0,8*8+1,8*8+2,8*8+3, 0, 1, 2, 3 },
   464: 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
   465: 	16*8	/* every char takes 16 consecutive bytes */
   466: };
   467: 
   468: static struct GfxLayout spritelayout =
   469: {
   470: 	16,16,	/* 16*16 sprites */
   471: 	128,	/* 128 sprites (64 in Jungler) */
   472: 	2,	/* 2 bits per pixel */
   473: 	{ 4, 0 },
   474: 	{ 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3,
   475: 			24*8+0, 24*8+1, 24*8+2, 24*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3 },
   476: 	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
   477: 			32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
   478: 	64*8	/* every sprite takes 64 consecutive bytes */
   479: };
   480: 
   481: static struct GfxLayout dotlayout =
   482: {
   483: 	4,4,	/* 4*4 characters */
   484: 	8,	/* 8 characters */
   485: 	2,	/* 2 bits per pixel */
   486: 	{ 6, 7 },
   487: 	{ 0*8, 1*8, 2*8, 3*8 },
   488: 	{ 0*32, 1*32, 2*32, 3*32 },
   489: 	16*8	/* every char takes 16 consecutive bytes */
   490: };
   491: 
   492: static struct GfxDecodeInfo gfxdecodeinfo[] =
   493: {
   494: 	{ REGION_GFX1, 0, &charlayout,      0, 64 },
   495: 	{ REGION_GFX1, 0, &spritelayout,    0, 64 },
   496: 	{ REGION_GFX2, 0, &dotlayout,    64*4,  1 },
   497: 	{ -1 } /* end of array */
   498: };
   499: 
   500: 
   501: 
   502: static MACHINE_DRIVER_START( tactcian )
   503: 
   504: 	/* basic machine hardware */
   505: 	MDRV_CPU_ADD_TAG("main", Z80, 18432000/6)	/* 3.072 MHz */
   506: 	MDRV_CPU_MEMORY(readmem,writemem)
   507: 	MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
   508: 
   509: 	MDRV_CPU_ADD(Z80, 14318180/8)	/* 1.789772727 MHz */
   510: 	MDRV_CPU_FLAGS(CPU_AUDIO_CPU)
   511: 	MDRV_CPU_MEMORY(timeplt_sound_readmem,timeplt_sound_writemem)
   512: 
   513: 	MDRV_FRAMES_PER_SECOND(60)
   514: 	MDRV_VBLANK_DURATION(DEFAULT_60HZ_VBLANK_DURATION)	/* frames per second, vblank duration */
   515: 
   516: 	/* video hardware */
   517: 	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
   518: 	MDRV_SCREEN_SIZE(36*8, 28*8)
   519: 	MDRV_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)
   520: 	MDRV_GFXDECODE(gfxdecodeinfo)
   521: 	MDRV_PALETTE_LENGTH(32)
   522: 	MDRV_COLORTABLE_LENGTH(64*4+4)
   523: 
   524: 	MDRV_PALETTE_INIT(locomotn)
   525: 	MDRV_VIDEO_START(rallyx)
   526: 	MDRV_VIDEO_UPDATE(locomotn)
   527: 
   528: 	/* sound hardware */
   529: 	MDRV_SOUND_ADD(AY8910, timeplt_ay8910_interface)
   530: MACHINE_DRIVER_END
   531: 
   532: 
   533: static MACHINE_DRIVER_START( jungler )
   534: 
   535: 	/* basic machine hardware */
   536: 	MDRV_IMPORT_FROM(tactcian)
   537: 	MDRV_CPU_MODIFY("main")
   538: 	MDRV_CPU_MEMORY(readmem,jungler_writemem)
   539: 
   540: 	/* video hardware */
   541: 	MDRV_VIDEO_UPDATE(jungler)
   542: MACHINE_DRIVER_END
   543: 
   544: 
   545: static MACHINE_DRIVER_START( locomotn )
   546: 
   547: 	/* basic machine hardware */
   548: 	MDRV_IMPORT_FROM(tactcian)
   549: 
   550: 	/* video hardware */
   551: 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
   552: MACHINE_DRIVER_END
   553: 
   554: 
   555: static MACHINE_DRIVER_START( commsega )
   556: 
   557: 	/* basic machine hardware */
   558: 	MDRV_IMPORT_FROM(tactcian)
   559: 	MDRV_CPU_MODIFY("main")
   560: 	MDRV_CPU_MEMORY(readmem,commsega_writemem)
   561: 
   562: 	/* video hardware */
   563: 	MDRV_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
   564: 	MDRV_VIDEO_UPDATE(commsega)
   565: MACHINE_DRIVER_END
   566: 
   567: 
   568: /***************************************************************************
   569: 
   570:   Game driver(s)
   571: 
   572: ***************************************************************************/
   573: 
   574: ROM_START( jungler )
   575: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   576: 	ROM_LOAD( "jungr1",       0x0000, 0x1000, CRC(5bd6ad15) SHA1(608de86e19c6726bb7d21e7dc0e936f00121a3f4) )
   577: 	ROM_LOAD( "jungr2",       0x1000, 0x1000, CRC(dc99f1e3) SHA1(942405f6c7d816139e36289126fe883a6a9a0a08) )
   578: 	ROM_LOAD( "jungr3",       0x2000, 0x1000, CRC(3dcc03da) SHA1(2c328a46511c4c9eec6515b9316a586de6503152) )
   579: 	ROM_LOAD( "jungr4",       0x3000, 0x1000, CRC(f92e9940) SHA1(d72a4d0a0ab7c9a1dcbb7925eb8530052640a234) )
   580: 
   581: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   582: 	ROM_LOAD( "1b",           0x0000, 0x1000, CRC(f86999c3) SHA1(4660bd7826219b1bad7d9178918823196d4fd8d6) )
   583: 
   584: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   585: 	ROM_LOAD( "5k",           0x0000, 0x0800, CRC(924262bf) SHA1(593f59630b3bd369aef0819992106b4e6e6a241f) )
   586: 	ROM_LOAD( "5m",           0x0800, 0x0800, CRC(131a08ac) SHA1(167a0710a2a153f7f7c6839d2340e5aa725ef039) )
   587: 	/* 1000-1fff empty for my convenience */
   588: 
   589: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   590: 	ROM_LOAD( "82s129.10g",   0x0000, 0x0100, CRC(c59c51b7) SHA1(e8ac60fed9ba16c61a4c3c09e27f8c3f4e254014) ) /* dots */
   591: 
   592: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   593: 	ROM_LOAD( "18s030.8b",    0x0000, 0x0020, CRC(55a7e6d1) SHA1(f9e4ff3b165235db2fd8dab94c43bc686c3ad29b) ) /* palette */
   594: 	ROM_LOAD( "tbp24s10.9d",  0x0020, 0x0100, CRC(d223f7b8) SHA1(87b62f09d4eda09c16d99d1554017d18e52b5886) ) /* loookup table */
   595: 	ROM_LOAD( "18s030.7a",    0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
   596: 	ROM_LOAD( "6331-1.10a",   0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   597: ROM_END
   598: 
   599: ROM_START( junglers )
   600: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   601: 	ROM_LOAD( "5c",           0x0000, 0x1000, CRC(edd71b28) SHA1(6bdd85bc1c24ca57573252fd636e05759164de8a) )
   602: 	ROM_LOAD( "5a",           0x1000, 0x1000, CRC(61ea4d46) SHA1(575ffe9fc7d5777c8f2d2b449623c353f42a4249) )
   603: 	ROM_LOAD( "4d",           0x2000, 0x1000, CRC(557c7925) SHA1(84d8eb2fdb7ee9098805be9f457a37f51e4bc3b8) )
   604: 	ROM_LOAD( "4c",           0x3000, 0x1000, CRC(51aac9a5) SHA1(2c8a24b4ce8cec96c6e09332f3f63bd7d25ae4c6) )
   605: 
   606: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   607: 	ROM_LOAD( "1b",           0x0000, 0x1000, CRC(f86999c3) SHA1(4660bd7826219b1bad7d9178918823196d4fd8d6) )
   608: 
   609: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   610: 	ROM_LOAD( "5k",           0x0000, 0x0800, CRC(924262bf) SHA1(593f59630b3bd369aef0819992106b4e6e6a241f) )
   611: 	ROM_LOAD( "5m",           0x0800, 0x0800, CRC(131a08ac) SHA1(167a0710a2a153f7f7c6839d2340e5aa725ef039) )
   612: 	/* 1000-1fff empty for my convenience */
   613: 
   614: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   615: 	ROM_LOAD( "82s129.10g",   0x0000, 0x0100, CRC(c59c51b7) SHA1(e8ac60fed9ba16c61a4c3c09e27f8c3f4e254014) ) /* dots */
   616: 
   617: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   618: 	ROM_LOAD( "18s030.8b",    0x0000, 0x0020, CRC(55a7e6d1) SHA1(f9e4ff3b165235db2fd8dab94c43bc686c3ad29b) ) /* palette */
   619: 	ROM_LOAD( "tbp24s10.9d",  0x0020, 0x0100, CRC(d223f7b8) SHA1(87b62f09d4eda09c16d99d1554017d18e52b5886) ) /* loookup table */
   620: 	ROM_LOAD( "18s030.7a",    0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
   621: 	ROM_LOAD( "6331-1.10a",   0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   622: ROM_END
   623: 
   624: ROM_START( tactcian )
   625: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   626: 	ROM_LOAD( "tacticia.001", 0x0000, 0x1000, CRC(99163e39) SHA1(0a863f358a0bb065a9e2c41fcf4c20d370001dfe) )
   627: 	ROM_LOAD( "tacticia.002", 0x1000, 0x1000, CRC(6d3e8a69) SHA1(2b4b3f2b7401064540f59070ef6742d1f44ca839) )
   628: 	ROM_LOAD( "tacticia.003", 0x2000, 0x1000, CRC(0f71d0fa) SHA1(cb55243853b8b33034af7a6438f9a7c85a774d71) )
   629: 	ROM_LOAD( "tacticia.004", 0x3000, 0x1000, CRC(5e15f3b3) SHA1(01979f64b281a958f0a4effe2be21bf0e0a812bf) )
   630: 	ROM_LOAD( "tacticia.005", 0x4000, 0x1000, CRC(76456106) SHA1(580428f3c8cf442ee5c0f56db973644229aa8093) )
   631: 	ROM_LOAD( "tacticia.006", 0x5000, 0x1000, CRC(b33ca9ea) SHA1(0299c1cb9a3c6368bbbacb60c6f5c6854035a7bf) )
   632: 
   633: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   634: 	ROM_LOAD( "tacticia.s2",  0x0000, 0x1000, CRC(97d145a7) SHA1(7aee9004287590a25e153d45b95dfaac89fbe996) )
   635: 	ROM_LOAD( "tacticia.s1",  0x1000, 0x1000, CRC(067f781b) SHA1(640bc7813c239e497644e53a080d81366fcd04df) )
   636: 
   637: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   638: 	ROM_LOAD( "tacticia.c1",  0x0000, 0x1000, CRC(5d3ee965) SHA1(654c033291f3d139fb94f7aacbc2d1917856deb6) )
   639: 	ROM_LOAD( "tacticia.c2",  0x1000, 0x1000, CRC(e8c59c4f) SHA1(e4881f2e2e08bb8af37cc679c4e2367528ac4804) )
   640: 
   641: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   642: 	ROM_LOAD( "tact6301.004", 0x0000, 0x0100, CRC(88b0b511) SHA1(785eded1ba761cdb59db579eb8a786516ff58152) ) /* dots */	// tac.a7
   643: 
   644: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   645: 	ROM_LOAD( "tact6331.002", 0x0000, 0x0020, CRC(b7ef83b7) SHA1(5ffab25c2dc5be0856a43a93711d39c4aec6660b) ) /* palette */
   646: 	ROM_LOAD( "tact6301.003", 0x0020, 0x0100, CRC(a92796f2) SHA1(0faab2dc0f868f4023a34ecfcf972d1c86a224a0) ) /* loookup table */	// tac.b4
   647: 	ROM_LOAD( "tact6331.001", 0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
   648: //	ROM_LOAD( "10a.bpr",      0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   649: ROM_END
   650: 
   651: ROM_START( tactcan2 )
   652: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   653: 	ROM_LOAD( "tan1",         0x0000, 0x1000, CRC(ddf38b75) SHA1(bad66fd6ae0ab3b91989fca14a8696ed855dc852) )
   654: 	ROM_LOAD( "tan2",         0x1000, 0x1000, CRC(f065ee2e) SHA1(f2362c471981af3348465f3c8a5ffb38058432a5) )
   655: 	ROM_LOAD( "tan3",         0x2000, 0x1000, CRC(2dba64fe) SHA1(8d312a6db99d2248fef2bbc590ceba333b0fde8b) )
   656: 	ROM_LOAD( "tan4",         0x3000, 0x1000, CRC(2ba07847) SHA1(3cd7cd0621ed930cb5955fc2ffe3239f6e176321) )
   657: 	ROM_LOAD( "tan5",         0x4000, 0x1000, CRC(1dae4c61) SHA1(70283b8412b0725f1c2acc281625c582a4fae39d) )
   658: 	ROM_LOAD( "tan6",         0x5000, 0x1000, CRC(2b36a18d) SHA1(bea8f36ec98975438ab267509bd9d1d1eb605945) )
   659: 
   660: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   661: 	/* sound ROMs were missing - using the ones from the other set */
   662: 	ROM_LOAD( "tacticia.s2",  0x0000, 0x1000, CRC(97d145a7) SHA1(7aee9004287590a25e153d45b95dfaac89fbe996) )
   663: 	ROM_LOAD( "tacticia.s1",  0x1000, 0x1000, CRC(067f781b) SHA1(640bc7813c239e497644e53a080d81366fcd04df) )
   664: 
   665: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   666: 	ROM_LOAD( "c1",           0x0000, 0x1000, CRC(5399471f) SHA1(66aea0df982ccbd6caaa24c258b2ba364bc1ecfd) )
   667: 	ROM_LOAD( "c2",           0x1000, 0x1000, CRC(8e8861e8) SHA1(38728418b09df06356c1e45a26cf438b93517ce5) )
   668: 
   669: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   670: 	ROM_LOAD( "tact6301.004", 0x0000, 0x0100, CRC(88b0b511) SHA1(785eded1ba761cdb59db579eb8a786516ff58152) ) /* dots */	// tac.a7
   671: 
   672: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   673: 	ROM_LOAD( "tact6331.002", 0x0000, 0x0020, CRC(b7ef83b7) SHA1(5ffab25c2dc5be0856a43a93711d39c4aec6660b) ) /* palette */
   674: 	ROM_LOAD( "tact6301.003", 0x0020, 0x0100, CRC(a92796f2) SHA1(0faab2dc0f868f4023a34ecfcf972d1c86a224a0) ) /* loookup table */	// tac.b4
   675: 	ROM_LOAD( "tact6331.001", 0x0120, 0x0020, CRC(8f574815) SHA1(4f84162db9d58b64742c67dc689eb665b9862fb3) ) /* video layout (not used) */
   676: //	ROM_LOAD( "10a.bpr",      0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   677: ROM_END
   678: 
   679: ROM_START( locomotn )
   680: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   681: 	ROM_LOAD( "1a.cpu",       0x0000, 0x1000, CRC(b43e689a) SHA1(7f1a0fa1ea9ff95a9d51b23ea00792ba22024282) )
   682: 	ROM_LOAD( "2a.cpu",       0x1000, 0x1000, CRC(529c823d) SHA1(714ae0af254646eb6ebc5f47422246832e89ccfb) )
   683: 	ROM_LOAD( "3.cpu",        0x2000, 0x1000, CRC(c9dbfbd1) SHA1(10ec7403053ef52d0ce4aa6eab3e82a3ea5e57ff) )
   684: 	ROM_LOAD( "4.cpu",        0x3000, 0x1000, CRC(caf6431c) SHA1(f013d8846fad9f64367b69febeb7512029a639c0) )
   685: 	ROM_LOAD( "5.cpu",        0x4000, 0x1000, CRC(64cf8dd6) SHA1(8fa1b5c4a7f136cb74833425a565fa558eeee083) )
   686: 
   687: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   688: 	ROM_LOAD( "1b_s1.bin",    0x0000, 0x1000, CRC(a1105714) SHA1(6e2e264748ab90bc5e8e8167f17ff91677ef6ae7) )
   689: 
   690: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   691: 	ROM_LOAD( "5l_c1.bin",    0x0000, 0x1000, CRC(5732eda9) SHA1(451de30946a9c8198c5ec83cc5c50e3ac2f9f56b) )
   692: 	ROM_LOAD( "c2.cpu",       0x1000, 0x1000, CRC(c3035300) SHA1(ddb1d658a28b973b60e2ce72fd7662537e147860) )
   693: 
   694: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   695: 	ROM_LOAD( "10g.bpr",      0x0000, 0x0100, CRC(2ef89356) SHA1(5ed33386bab5d583358709c92f21ad9ad1a1bce9) ) /* dots */
   696: 
   697: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   698: 	ROM_LOAD( "8b.bpr",       0x0000, 0x0020, CRC(75b05da0) SHA1(aee98f5389e42332f30a6882ee22ff23f37e0573) ) /* palette */
   699: 	ROM_LOAD( "9d.bpr",       0x0020, 0x0100, CRC(aa6cf063) SHA1(08c1c9ab03eb168954b0170d40e95eed81022acd) ) /* loookup table */
   700: 	ROM_LOAD( "7a.bpr",       0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
   701: 	ROM_LOAD( "10a.bpr",      0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   702: ROM_END
   703: 
   704: ROM_START( gutangtn )
   705: 	ROM_REGION( 0x10000, REGION_CPU1, 0 )	/* 64k for code */
   706: 	ROM_LOAD( "3d_1.bin",     0x0000, 0x1000, CRC(e9757395) SHA1(78e2f8988ed39d2ecfe1f874be370f603d5eecc1) )
   707: 	ROM_LOAD( "3e_2.bin",     0x1000, 0x1000, CRC(11d21d2e) SHA1(fd17dd481bb7bb39234fa7e9946b1cb4fa18109e) )
   708: 	ROM_LOAD( "3f_3.bin",     0x2000, 0x1000, CRC(4d80f895) SHA1(7d83f4ee34226636012a84f46af01991a28b96f6) )
   709: 	ROM_LOAD( "3h_4.bin",     0x3000, 0x1000, CRC(aa258ddf) SHA1(0f01ac0d72d8bb5a55c91a6fba3e55ed1c038b86) )
   710: 	ROM_LOAD( "3j_5.bin",     0x4000, 0x1000, CRC(52aec87e) SHA1(6516724c4e570972f070f6dab5b066ea92f56be0) )
   711: 
   712: 	ROM_REGION( 0x10000, REGION_CPU2, 0 )	/* 64k for the audio CPU */
   713: 	ROM_LOAD( "1b_s1.bin",    0x0000, 0x1000, CRC(a1105714) SHA1(6e2e264748ab90bc5e8e8167f17ff91677ef6ae7) )
   714: 
   715: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   716: 	ROM_LOAD( "5l_c1.bin",    0x0000, 0x1000, CRC(5732eda9) SHA1(451de30946a9c8198c5ec83cc5c50e3ac2f9f56b) )
   717: 	ROM_LOAD( "5m_c2.bin",    0x1000, 0x1000, CRC(51c542fd) SHA1(1437f8cba15811361b2c5b46085587ea3598fc88) )
   718: 
   719: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   720: 	ROM_LOAD( "10g.bpr",      0x0000, 0x0100, CRC(2ef89356) SHA1(5ed33386bab5d583358709c92f21ad9ad1a1bce9) ) /* dots */
   721: 
   722: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   723: 	ROM_LOAD( "8b.bpr",       0x0000, 0x0020, CRC(75b05da0) SHA1(aee98f5389e42332f30a6882ee22ff23f37e0573) ) /* palette */
   724: 	ROM_LOAD( "9d.bpr",       0x0020, 0x0100, CRC(aa6cf063) SHA1(08c1c9ab03eb168954b0170d40e95eed81022acd) ) /* loookup table */
   725: 	ROM_LOAD( "7a.bpr",       0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
   726: 	ROM_LOAD( "10a.bpr",      0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   727: ROM_END
   728: 
   729: ROM_START( cottong )
   730: 	ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
   731: 	ROM_LOAD( "c1",           0x0000, 0x1000, CRC(2c256fe6) SHA1(115594c616497eec998e4e3255ec6ab6299346fa) )
   732: 	ROM_LOAD( "c2",           0x1000, 0x1000, CRC(1de5e6a0) SHA1(8bb3408a510662ff3b9b7201d2d06fe70685bf7f) )
   733: 	ROM_LOAD( "c3",           0x2000, 0x1000, CRC(01f909fe) SHA1(c80295e9f91ce25bfd28e72823b20ee6f6524a5c) )
   734: 	ROM_LOAD( "c4",           0x3000, 0x1000, CRC(a89eb3e3) SHA1(058928ade909faba06f177750f914cf1dabaefc3) )
   735: 
   736: 	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
   737: 	ROM_LOAD( "c7",           0x0000, 0x1000, CRC(3d83f6d3) SHA1(e10ed6b6ce7280697c1bc9dbe6c6e6018e1d8be4) )
   738: 	ROM_LOAD( "c8",           0x1000, 0x1000, CRC(323e1937) SHA1(75499d6c8a9032fac090a13cd4f36bd350f52dab) )
   739: 
   740: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   741: 	ROM_LOAD( "c5",           0x0000, 0x1000, CRC(992d079c) SHA1(b5acd30f2e8700cc4cd852b190bd1f4163b137e8) )
   742: 	ROM_LOAD( "c6",           0x1000, 0x1000, CRC(0149ef46) SHA1(58f684a9b7b9410236b3c54ea6c0fa9853a078c5) )
   743: 
   744: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   745: 	ROM_LOAD( "5.bpr",        0x0000, 0x0100, CRC(21fb583f) SHA1(b8c65fbdd5d8b70bf51341cd60fc2efeaab8bb82) ) /* dots */
   746: 
   747: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   748: 	ROM_LOAD( "2.bpr",        0x0000, 0x0020, CRC(26f42e6f) SHA1(f51578216a5d588c4d0143ce7a23d695a15a3914) ) /* palette */
   749: 	ROM_LOAD( "3.bpr",        0x0020, 0x0100, CRC(4aecc0c8) SHA1(3c1086a598d84b4bcb277556b716fd18c76c4364) ) /* loookup table */
   750: 	ROM_LOAD( "7a.bpr",       0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
   751: 	ROM_LOAD( "10a.bpr",      0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   752: ROM_END
   753: 
   754: ROM_START( commsega )
   755: 	ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
   756: 	ROM_LOAD( "csega1",       0x0000, 0x1000, CRC(92de3405) SHA1(81ef4274b13f92d6274a0a037d7dc77ba0f67a1b) )
   757: 	ROM_LOAD( "csega2",       0x1000, 0x1000, CRC(f14e2f9a) SHA1(c1a7ec1c306e07bac0bbf19b60f756650f63ae29) )
   758: 	ROM_LOAD( "csega3",       0x2000, 0x1000, CRC(941dbf48) SHA1(01d2d64fb662af423aa04507ba97997772130c54) )
   759: 	ROM_LOAD( "csega4",       0x3000, 0x1000, CRC(e0ac69b4) SHA1(3a52b2a6204b7310cfe321c582352b437de16660) )
   760: 	ROM_LOAD( "csega5",       0x4000, 0x1000, CRC(bc56ebd0) SHA1(a178cd5ba381b107e720e18f3549247477037998) )
   761: 
   762: 	ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for the audio CPU */
   763: 	ROM_LOAD( "csega8",       0x0000, 0x1000, CRC(588b4210) SHA1(43bac1bdac721567e4b5d56e9e4488165872bd6a) )
   764: 
   765: 	ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
   766: 	ROM_LOAD( "csega7",       0x0000, 0x1000, CRC(e8e374f9) SHA1(442cc6b7e7d5b9472a5c16d6f78db0c03e651e98) )
   767: 	ROM_LOAD( "csega6",       0x1000, 0x1000, CRC(cf07fd5e) SHA1(4fe351c3d093f8f5fcf95e3e921a06e44d14d2a7) )
   768: 
   769: 	ROM_REGION( 0x0100, REGION_GFX2, ROMREGION_DISPOSE )
   770: 	ROM_LOAD( "gg3.bpr",      0x0000, 0x0100, CRC(ae7fd962) SHA1(118359cffb2ad3fdf09456a484aa730cb1b85a5d) ) /* dots */
   771: 
   772: 	ROM_REGION( 0x0160, REGION_PROMS, 0 )
   773: 	ROM_LOAD( "gg1.bpr",      0x0000, 0x0020, CRC(f69e585a) SHA1(248740b154732b6bc6f772d4bb19d654798c3739) ) /* palette */
   774: 	ROM_LOAD( "gg2.bpr",      0x0020, 0x0100, CRC(0b756e30) SHA1(8890e305547df8df108af0f89074fb1c8bed8e6c) ) /* loookup table */
   775: 	ROM_LOAD( "gg0.bpr",      0x0120, 0x0020, CRC(48c8f094) SHA1(61592209720fddc8991751edf08b6950388af42e) ) /* video layout (not used) */
   776: 	ROM_LOAD( "tt3.bpr",      0x0140, 0x0020, CRC(b8861096) SHA1(26fad384ed7a1a1e0ba719b5578e2dbb09334a25) ) /* video timing (not used) */
   777: ROM_END
   778: 
   779: 
   780: 
   781: GAME( 1981, jungler,  0,        jungler,  jungler,  0, ROT90, "Konami", "Jungler" )
   782: GAME( 1981, junglers, jungler,  jungler,  jungler,  0, ROT90, "[Konami] (Stern license)", "Jungler (Stern)" )
   783: GAME( 1982, tactcian, 0,        tactcian, tactcian, 0, ROT90, "[Konami] (Sega license)", "Tactician (set 1)" )
   784: GAME( 1981, tactcan2, tactcian, tactcian, tactcian, 0, ROT90, "[Konami] (Sega license)", "Tactician (set 2)" )
   785: GAME( 1982, locomotn, 0,        locomotn, locomotn, 0, ROT90, "Konami (Centuri license)", "Loco-Motion" )
   786: GAME( 1982, gutangtn, locomotn, locomotn, locomotn, 0, ROT90, "Konami (Sega license)", "Guttang Gottong" )
   787: GAME( 1982, cottong,  locomotn, locomotn, locomotn, 0, ROT90, "bootleg", "Cotocoto Cottong" )
   788: GAME( 1983, commsega, 0,        commsega, commsega, 0, ROT90, "Sega", "Commando (Sega)" )
   789: 




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